Smbat Voskanyan
thesenpie.bsky.social
Smbat Voskanyan
@thesenpie.bsky.social
Game programmer and artist. Currently working on my indie title.
my game
July 22, 2025 at 7:11 PM
Nvm, I'm still getting the same error. I also tried to sign up through an incognito page in case something was cached, but no success.
February 4, 2025 at 10:14 AM
Awesome, thank you!
February 4, 2025 at 10:07 AM
The form keeps forwarding me to 404 not found page
February 4, 2025 at 5:33 AM
📌
January 27, 2025 at 5:42 PM
What's the anime?
January 7, 2025 at 1:39 PM
My bad. Just saw the old announcement from Mega Crit stating they've indeed used Unity.
December 24, 2024 at 11:15 AM
My bad, just saw the thumbnail
December 24, 2024 at 11:14 AM
All OP's article did was to try to ride on the Unity hate train without providing actual content value. It's like if you say S.T.A.L.K.E.R. 2 decided not to use Unity and instead stick with UE5 instead... So, my comment is not misleading after all.
December 24, 2024 at 9:50 AM
Mega Crit never said they developed anything with Unity for StS2. At least provide the source from Mega Crit if they did. What I do know is that their devs stated they never liked Unity in a post that is six months older than the article by IGN. Their take caseyyano.com/on-evaluatin...
On Evaluating Godot
I just wrapped up a 3-week internal game jam we did at Mega Crit to evaluate the Godot engine.
caseyyano.com
December 24, 2024 at 9:48 AM
The title is click bait. They never even used Unity. They used LibGDX for the development of the Slay the Spire, which is a free open-source game framework.
December 24, 2024 at 1:20 AM
Now I'm curious how Godot handles it...
December 17, 2024 at 1:52 AM
Found this article www.silbinarywolf.com/post/1899343..., which talks about this issue, but seems like there's no neat solution
You Can’t Just: Query if a controller is for Xbox or PlayStation
I'm currently on a bit of holiday leave from my full-time web dev gig and I wanted to spend some time improving the gamepad support in my newly released puzzle game, Give Up The Dupe. I wanted to...
www.silbinarywolf.com
December 16, 2024 at 7:15 PM
📌
November 23, 2024 at 5:41 PM
Before, we had the core lib, mostly C++ with platform specific part written in Obj C. Lib also contained the custom entry point, and I would pass the symbol to linker directly when linking to the executable. However, now, the entry point is in Swift @main and I don't know how to link it from cmake.
November 19, 2024 at 1:47 AM
On a side note, the swift/c++ interoperability support still seems a bit poor with cmake. I recently tried to port part of our codebase from Objective C to Swift, but I couldn't figure out a way to provide a custom entry point with Swift.
November 19, 2024 at 1:42 AM
📌
November 11, 2024 at 5:42 PM
Congrats, I guess?
February 27, 2024 at 10:33 PM
Hiii.
February 8, 2024 at 8:48 PM
💥💥💥
February 8, 2024 at 10:24 AM