Smbat Voskanyan
@thesenpie.bsky.social
Game programmer and artist. Currently working on my indie title.
Nvm, I'm still getting the same error. I also tried to sign up through an incognito page in case something was cached, but no success.
February 4, 2025 at 10:14 AM
Nvm, I'm still getting the same error. I also tried to sign up through an incognito page in case something was cached, but no success.
Awesome, thank you!
February 4, 2025 at 10:07 AM
Awesome, thank you!
The form keeps forwarding me to 404 not found page
February 4, 2025 at 5:33 AM
The form keeps forwarding me to 404 not found page
What's the anime?
January 7, 2025 at 1:39 PM
What's the anime?
My bad. Just saw the old announcement from Mega Crit stating they've indeed used Unity.
December 24, 2024 at 11:15 AM
My bad. Just saw the old announcement from Mega Crit stating they've indeed used Unity.
My bad, just saw the thumbnail
December 24, 2024 at 11:14 AM
My bad, just saw the thumbnail
All OP's article did was to try to ride on the Unity hate train without providing actual content value. It's like if you say S.T.A.L.K.E.R. 2 decided not to use Unity and instead stick with UE5 instead... So, my comment is not misleading after all.
December 24, 2024 at 9:50 AM
All OP's article did was to try to ride on the Unity hate train without providing actual content value. It's like if you say S.T.A.L.K.E.R. 2 decided not to use Unity and instead stick with UE5 instead... So, my comment is not misleading after all.
Mega Crit never said they developed anything with Unity for StS2. At least provide the source from Mega Crit if they did. What I do know is that their devs stated they never liked Unity in a post that is six months older than the article by IGN. Their take caseyyano.com/on-evaluatin...
On Evaluating Godot
I just wrapped up a 3-week internal game jam we did at Mega Crit to evaluate the Godot engine.
caseyyano.com
December 24, 2024 at 9:48 AM
Mega Crit never said they developed anything with Unity for StS2. At least provide the source from Mega Crit if they did. What I do know is that their devs stated they never liked Unity in a post that is six months older than the article by IGN. Their take caseyyano.com/on-evaluatin...
The title is click bait. They never even used Unity. They used LibGDX for the development of the Slay the Spire, which is a free open-source game framework.
December 24, 2024 at 1:20 AM
The title is click bait. They never even used Unity. They used LibGDX for the development of the Slay the Spire, which is a free open-source game framework.
Now I'm curious how Godot handles it...
December 17, 2024 at 1:52 AM
Now I'm curious how Godot handles it...
Found this article www.silbinarywolf.com/post/1899343..., which talks about this issue, but seems like there's no neat solution
You Can’t Just: Query if a controller is for Xbox or PlayStation
I'm currently on a bit of holiday leave from my full-time web dev gig and I wanted to spend some time improving the gamepad support in my newly released puzzle game, Give Up The Dupe. I wanted to...
www.silbinarywolf.com
December 16, 2024 at 7:15 PM
Found this article www.silbinarywolf.com/post/1899343..., which talks about this issue, but seems like there's no neat solution
Before, we had the core lib, mostly C++ with platform specific part written in Obj C. Lib also contained the custom entry point, and I would pass the symbol to linker directly when linking to the executable. However, now, the entry point is in Swift @main and I don't know how to link it from cmake.
November 19, 2024 at 1:47 AM
Before, we had the core lib, mostly C++ with platform specific part written in Obj C. Lib also contained the custom entry point, and I would pass the symbol to linker directly when linking to the executable. However, now, the entry point is in Swift @main and I don't know how to link it from cmake.
On a side note, the swift/c++ interoperability support still seems a bit poor with cmake. I recently tried to port part of our codebase from Objective C to Swift, but I couldn't figure out a way to provide a custom entry point with Swift.
November 19, 2024 at 1:42 AM
On a side note, the swift/c++ interoperability support still seems a bit poor with cmake. I recently tried to port part of our codebase from Objective C to Swift, but I couldn't figure out a way to provide a custom entry point with Swift.
Congrats, I guess?
February 27, 2024 at 10:33 PM
Congrats, I guess?