Jaume Sanchez Elias
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thespite.bsky.social
Jaume Sanchez Elias
@thespite.bsky.social
Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
would love to see more than 1 second of that last video 😄
February 4, 2025 at 6:09 PM
not really? first, it's not night, but eve. and nightmare is cauchemar, difficult to rhyme or turn into something that makes sense as it does in English. in Spanish and Italian they translated the title directly so it doesn't have the meaning of "christmas eve" either
December 26, 2024 at 2:20 AM
the snub dodecahedron is quite good, too. except the pentagonal faces
December 20, 2024 at 12:43 AM
done. by the end, the AI in visual studio was on to me
December 19, 2024 at 12:39 AM
building a truncated icosahedron by hand. 12 pentagons done, now to the 20 hexagons...
December 19, 2024 at 12:23 AM
ah, that's wonderful, thanks! the idea is that it will be a web page to generate any combination and download it as STL or whatever format makes more sense, so everybody with a 3d printer can get one. i'll keep you posted!
December 10, 2024 at 7:29 PM
that's the goal! but i don't have a 3d printer :)
December 10, 2024 at 6:14 PM
ah, i see what you mean! these tiles are meant to be contiguous and solid -at least for now-, so i've removed the "sides". but yes, i would either add the internal walls in-shader, or add a final geometry pass to add a single wall between each tile
December 10, 2024 at 3:03 PM
there are a few problems related to the tile, because it's a model hand-made in blender, but i think it can be fixed. with a mathematically generated tile, it's all correct
December 10, 2024 at 1:42 PM
i'll have to figure out that equation or there's no way i'm doing the dodecahedron, or any other platonic/archimedean solid
December 7, 2024 at 8:47 PM
degrees of closeness...

i'm pretty sure there has to be a formula to make this easy 😅
December 7, 2024 at 8:31 PM
worth every goddamn last penny

on people commenting, they're just regurgitating some article. i don't they they would be able to say which was the _previous_ most expensive animated series ever
November 28, 2024 at 12:08 AM
we'll see :) it's hard to fight back the feeling that there are so many possibilties, but also so much that needs to be done first. trying to get back on that horse, from scratch :D
November 27, 2024 at 12:57 AM