In the meantime, I'm gonna be on full awareness mode for feedback/issues or request as well as working on the future updates and potential video content 🎥
Cheers! #TheVFXSandbox
In the meantime, I'm gonna be on full awareness mode for feedback/issues or request as well as working on the future updates and potential video content 🎥
Cheers! #TheVFXSandbox
Stay tuned for more content reveals and experiments and have a great productive week! 🌸
Stay tuned for more content reveals and experiments and have a great productive week! 🌸
Link to the tool openvat.org
Link to the tool openvat.org
Sohey explored this technique. I had to do a couple of adjustments to my use case vimeo.com/233305131
Sohey explored this technique. I had to do a couple of adjustments to my use case vimeo.com/233305131
But I felt like having an engine solution instead of using a overlay faked frame as it is also the case in Honkai Star Rail.🤓
But I felt like having an engine solution instead of using a overlay faked frame as it is also the case in Honkai Star Rail.🤓
If your scene gets overwhelmed by effects and emissive values you might have to setup extra steps to mask out undesired parts.
If your scene gets overwhelmed by effects and emissive values you might have to setup extra steps to mask out undesired parts.
Thanks for reading and Cocorico! 🐓
Thanks for reading and Cocorico! 🐓
For the masking mesh, you don't need anything specific in the material, but you do need to tick in the material "Allow Custom Depth Write".
For the masking mesh, you don't need anything specific in the material, but you do need to tick in the material "Allow Custom Depth Write".
It is a cube with only the extruded edges remaining. For the spawning, it's a simple logic of adding an offset for each index and then apply that same principle to also build height. It's the same logic as a flip-book.
It is a cube with only the extruded edges remaining. For the spawning, it's a simple logic of adding an offset for each index and then apply that same principle to also build height. It's the same logic as a flip-book.
I used Refraction with Texture 2D Offset settings:
I used Refraction with Texture 2D Offset settings:
and it's very easy to setup 🤓☝️
and it's very easy to setup 🤓☝️
----> just plug it into your Particles.Position in output!🔌
----> just plug it into your Particles.Position in output!🔌