Thierry Brim
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thierrybrim.bsky.social
Thierry Brim
@thierrybrim.bsky.social
Solo dev from Belgium.

Released The Man Came Around : https://store.steampowered.com/app/1104920/The_Man_Came_Around/
I had the chance to pitch Fully Automated in a movie theater in front of a packed audience. Pitching while playing ain't easy, but it went well !

#gamedev #indiegame
October 29, 2025 at 11:44 AM
Another example of the endless mode, a bit earlier in my run, with the defensive stance this time.

#screenshotsaturday #gamedev
October 18, 2025 at 4:33 PM
I'm working on an endless mode in the game. Or maybe a way to rescope the project into something more compact :] So far :

- It forces me to really hone in the gameplay
- It's a good stress test to have so many enemies on screen at once
- It's dang stressful to play xD

#screenshotsaturday #gamedev
October 18, 2025 at 4:25 PM
Screenshooots, screeenshooots lalalalalaaaaaaaaaaa
September 30, 2025 at 2:09 PM
Been a while since I posted, but I'm still working on the project. Hopefully, I'll be able to launch the steam page soon.

Here's some boss concepts I'm working on.

#gamedev #pixelart
September 22, 2025 at 4:00 PM
Fully Automated is an action roguelite where you can either kill or demoralize your enemies!

The demo is OUT! GRAB A GAMEPAD AND TRY I DOUBLE DARE YOU :

thierrybrim.itch.io/fully-automa...

#pixelart #screenshotsaturday #gamedev #gamescom #roguelike
July 19, 2025 at 6:58 AM
An early demo for Fully Automated, an action roguelite where killing is optionnal, is out now on @itch.io

Grab a gamepad and play it there : thierrybrim.itch.io/fully-automa...

I'm looking for player feedbacks, so don't hesitate to reshare!

#indiegame #pixelart #roguelite #roguelike #hades
June 23, 2025 at 7:12 PM
I'm still slowly polishing what I have animations wise and trying to nail the gameplay and build a proper demo. Once I'm done, it's gonna be new content tiiiiiime babyyyyyyyyy.

#gamedev #solodev #pixelart #screenshotsaturday
May 31, 2025 at 4:06 PM
I was busy with stuff unrelated to gamedev, but I'm please to announce I'm back on my bs again.

This time, I wanna improve on my vfx while also keeping them minimal.

#gamedev #pixelart #construct3 #aseprite
May 14, 2025 at 3:33 PM
Did some portrait work for my game lately. It's nice to see it taking form like that and to integrate the story slowly.

#pixelart #indiegame
May 2, 2025 at 10:27 AM
It's coming along pretty well. I need to rework his face to make him look more like a living corpse tho.

#pixelart #gamedev #indiegame #screenshotsaturday
April 19, 2025 at 10:00 AM
Some WIP pixel art portrait for my game.

Is it a total overkill for a solo game? Yes. But I love selection portrait from old fighting games or the characters art of @supergiantgames.bsky.social so no one is gonna stoooop meeeeeeee

#pixelart #gamedev #screenshotsaturday
April 13, 2025 at 2:01 PM
It's integration time babyyyy. It's pretty nice to see the new enemies in the game and not just in a test level.

Hope I'll have enough content and polish to make a demo soon.

#gamedev #pixelart #roguelite #gaming
March 29, 2025 at 4:46 PM
That's the last opponent time I'll put in the game for this dev cycle. This one is supposed to charge at you, dodge, disappear, appear and be an overall pain in the ass.

Now its time to polish everything and build a proper demo for the summer.

#pixelart #gamedev #indiedev #screenshotsaturday
March 23, 2025 at 2:13 PM
Doing the aseprite thing again, this time with a sneaky/fast enemy type

#pixelart #gamedev #indiegame
March 21, 2025 at 3:00 PM
I'm still adding new opponents to the game, trying to add new gimmicks and patterns.

But not with the big boyz. I'm going for PURE STRENGTH.

#pixelart #solodev #gamedev
March 16, 2025 at 2:04 PM
March 13, 2025 at 6:32 PM
All the animations and the integration done in one day? Wooooot!

Assault medics will call an ambulance. But NOT FOR THEM.

#pixelart #gamedev
March 11, 2025 at 10:04 PM
I always enjoy seeing pixel art workflow videos so here's one of mine.

Do I know the existence of keyboard shortcuts? Yes.

Do I remember them? No.

#pixelart
March 11, 2025 at 2:19 PM
This week, I implemented a new enemy in the game. As an officer, he can uses melee and ranged attacks.

He can also... eh... motivate conscripts to fight or ...hmm... discipline them if they dont ... let's say?

#gamedev #solodev #pixelart #screenshotsaturday #indiegame
March 9, 2025 at 10:49 AM
Tonight was brotaru, a monthly meeting for gamedev in Brussels.

It was nice to showcase the game to new players!
March 3, 2025 at 7:58 PM
Parryyyyyyyyyyyyy everythiiiiiiiiiiiiiiiing.

Except, of course, after taunting the guy. Is this what they call hubris?

#pixelart #gamedev
March 2, 2025 at 3:39 PM
What's more impressive than a mecha than a super mecha? I still need to put some proper attack animations on this baddie, but right now I'm focusing the design of the fight.

#pixelart #screenshotsaturday #gamedev #solodev #indiedev
March 1, 2025 at 5:50 PM
Sometimes, you code new exciting systems.

Sometimes, you draw cool animations.

And sometimes, you spend 2 hours trying to make some sprites slide the right way.
February 22, 2025 at 10:01 PM
I really dislike UI work. So, what looks the most pleasing/readable to you at a glance? 1 or 2?

#gamedev #indiedev #pixelart #screenshotsaturday
February 22, 2025 at 4:33 PM