Tom
banner
thope.xyz
Tom
@thope.xyz
Game programmer specialising in engine and tools 🔧. Based in Dundee, Scotland.

📆 Available For Hire!

Working on an arcady, drifty, driving game, title TBC. Follow for updates ⭐️
Went over all my rotation maths and realised everything was backwards. Happy Friday
December 12, 2025 at 9:05 PM
Rotate gizmo is starting to come together #gamedev
December 10, 2025 at 3:08 AM
Been experimenting with using Premake (the build script generator) as the asset build pipeline for one of my game.

So far it's been working pretty well, so I decided to write a blog post about it in case anyone else want's to try. #gamedev #indiedev thope.xyz/2025/premake...
How to Use Premake to Build Your Game Assets
An overview of how I use the Premake build script generator to also build my game assets.
thope.xyz
December 6, 2025 at 5:21 PM
Probably destroyed by compression but I was working on a rotate gizmo today #gamedev
November 8, 2025 at 10:58 PM
The giant flat list entity architecture from Dreams, rsync algorithm, debugging by spamming in UI code and hot reloading... such a good episode!!

www.youtube.com/watch?v=mFBm...
Game Architectures with Alex Evans and Anton Mikhailov
YouTube video by Wookash Podcast
www.youtube.com
November 4, 2025 at 6:45 PM
October 16, 2025 at 12:34 AM
On Wednesdays I pay my debts #foss #premake
October 1, 2025 at 6:59 PM
Today in my continued effort to NOT implement the Pacejka magic formula, I made some neat little AnimationCurves which I can sample instead :) #gamedev #indiedev
September 30, 2025 at 7:05 PM
Absolutely incredible
if you want to hear it with the original audio instaed of the music, I downloaded this from the EcoWatch Discovery Mauritius Instagram page directly. if you want to share it please credit them
September 24, 2025 at 9:44 PM
Working on gizmos again #gamedev #indiedev
September 18, 2025 at 12:53 PM
I did a Lua implementation of a CLAY style UI layout system a few months ago. Today I ported most of the layout code to C++

Tbh I was really liking the lua version. Wish I had a bigger love2d project that warranted investing more time in it #gamedev
September 5, 2025 at 10:52 PM
Half a day later and I found the bug in my maths library that was causing the flickering shadow maps 🫠
I probably deserved it... #gamedev #indiedev #indiegame
September 3, 2025 at 5:46 PM
I think I figured out what my game is #gamedev #indiedev
September 2, 2025 at 5:44 PM
Came home and added some simple linear fog after a long weekend with the fam. I've been working on some stuff in the background to support infinite worlds for the new direction I'm going in. #gamedev #indiedev #indiegame
September 2, 2025 at 12:06 AM
uhm, slightly off topic, but I wrote a blog post.
thope.xyz/2025/plumber
My Plumber Cheats in Call of Duty
He uses a modded controller but only to help him aim.
thope.xyz
August 28, 2025 at 9:17 PM
ok, I'm releasing a #c and #c++ library

It lets you add native menus to your Mac/Windows app/game with a single API, which was a thing I wanted at some some point #gamedev github.com/thomashope/n...
GitHub - thomashope/native-menu-bar: A small cross-platform library for adding native menu bars to your desktop app or game
A small cross-platform library for adding native menu bars to your desktop app or game - thomashope/native-menu-bar
github.com
August 21, 2025 at 10:49 PM
ayyy, lets gooo #blender
August 15, 2025 at 1:43 PM
August 13, 2025 at 9:56 PM
new editor feature : spawning items from the right click context menu #gamedev #indiedev
August 11, 2025 at 10:14 PM
Nice vid on simple car physics (Note to self: make some animation curves for tuning values)
www.youtube.com/watch?v=CdPY...
Making Custom Car Physics in Unity (for Very Very Valet)
YouTube video by Toyful Games
www.youtube.com
August 9, 2025 at 11:24 PM
Today was a close call, but I have once again avoided paying for a cabin bag

Got my MacBook with me, Windows builds are running on GitHub actions, the journey never stop #gamedev
July 4, 2025 at 8:04 AM
Got packaging and notarizing Mac builds working from the command line with notarytool. Honestly this is much better than the old way with altool #gamedev #indiedev #solodev
June 28, 2025 at 10:42 AM
Feeling sick, but enjoying this in bed
June 27, 2025 at 9:36 AM
Tried improving my GLSL workflow in sublime text with syntax highlighting + linting. Unfortunately the linting package needs a PR merged and glslangValidator.exe's --glsl-version flag appears to be broken... Still better than nothing #opengl
June 26, 2025 at 3:31 PM
Whelp. Today I think I made a proof of concept vector class implementation with swizzles _without templates_

Instead it generates types with macros all with a 'common initial sequence' to avoid UB. Not saying it's a good ideas, but I think it works? github.com/thomashope/v...
github.com
June 24, 2025 at 4:38 PM