I'd also add the new employees are invaluable to improving workflows. Often they can point out inefficiencies from a purely curious POV that you have internalised a workaround for. Some are difficult solutions, others are just a case that no one logged it as an issue.
January 31, 2026 at 12:39 PM
I'd also add the new employees are invaluable to improving workflows. Often they can point out inefficiencies from a purely curious POV that you have internalised a workaround for. Some are difficult solutions, others are just a case that no one logged it as an issue.
Even outside of events, something I always want to say to more junior devs is to stick around for Friday gatherings and mingle. Best way to meet your peers and speak with people you'll likely work with in the future. And should people change jobs, they'll remember you if a related role comes up.
December 27, 2025 at 1:14 PM
Even outside of events, something I always want to say to more junior devs is to stick around for Friday gatherings and mingle. Best way to meet your peers and speak with people you'll likely work with in the future. And should people change jobs, they'll remember you if a related role comes up.
I'd like to add, I'd like to think the (made up) statistic of impressions made on famous devs is: doesn't register=70%, stay away from me=29.99%, you're hired!=0.1%. Imo best to stick to having interesting discussions with your peers and leave those famous devs alone/don't seek them out.
December 27, 2025 at 1:06 PM
I'd like to add, I'd like to think the (made up) statistic of impressions made on famous devs is: doesn't register=70%, stay away from me=29.99%, you're hired!=0.1%. Imo best to stick to having interesting discussions with your peers and leave those famous devs alone/don't seek them out.
Hopefully I'm not wrong but I believe the term "smoke test" was an olden times test for pushing smoke through pipes to identify any cracks or leakage before pumping through the intended liquids. So in game dev it's that equivalent.
April 21, 2025 at 11:25 AM
Hopefully I'm not wrong but I believe the term "smoke test" was an olden times test for pushing smoke through pipes to identify any cracks or leakage before pumping through the intended liquids. So in game dev it's that equivalent.
I also noticed an uptick in "I'm winding up an attack... But how long will I wind up for? Tick tick mister bond... If you get your dodge wrong, I will hit you for your whole life bar."
January 6, 2025 at 8:09 PM
I also noticed an uptick in "I'm winding up an attack... But how long will I wind up for? Tick tick mister bond... If you get your dodge wrong, I will hit you for your whole life bar."
What does "investing in the cloud" even mean? Are they going to set up their own cloud infrastructure? Just seems like they're mentioning it because it's one of the tech buzzwords.
January 4, 2024 at 11:24 AM
What does "investing in the cloud" even mean? Are they going to set up their own cloud infrastructure? Just seems like they're mentioning it because it's one of the tech buzzwords.