Thor | Scorching Engines
thorwhitemountain.bsky.social
Thor | Scorching Engines
@thorwhitemountain.bsky.social
Hey, I'm Thor.
Aspiring game developer currently working on Scorching Engines, as a side hobby to work as a Software Engineer
https://store.steampowered.com/app/2640660/Scorching_Engines/

https://discord.com/invite/H7vHbbRGwh
Working on adding a floating origin system to the game, and as part of that I had to replace the raycast based resource spawning system to sample terrain height instead

So now its really fast spawning, if you look on the far edge of terrain where its spawning

#indiegame #indiedev #procgen #solodev
November 15, 2025 at 2:17 PM
Working on adding in floating origin to my game, as the recent playtesting proved that floating point errors prove to be an issues pretty quickly :(((

(agressive floating origin for easier demo. 150m vs prob 2000 m for real)
#indiegame #gamedev #unity3d #floatingorigin #solodev #infinite #procgen
November 10, 2025 at 7:17 PM
Have added a way to have entities have a gameobject navmesh obstacle proxy that follows them around with the same size.

Need it to have my gates and other dynamic entities affect the navmesh :)

(Entities can't affect gameobject navmesh)

#solodev #gamedev #unitydots #dots #ecs #indiedev #indiegame
October 28, 2025 at 7:13 PM
Poor enemy, they're too dumb to drive :((

#indiegame #gamedev #indiedev #solodev #ai
October 16, 2025 at 6:18 PM
Gotta love the enemies not respecting my walls and just driving straight through them haha

#indiegame #gamedev #ai
October 13, 2025 at 7:02 PM
Aaaand we've got a new build menu, that shows the required resources to build it. As apparently I'd forgotten that before haha

#indiegame #screenshotsaturday #gamedev #unity3d
October 11, 2025 at 3:10 PM
Got a rudimentary FOV slider, that I have no idea why I waited so long to add haha

(options menu is very much temporary)

#indiegame #gamedev
October 9, 2025 at 8:12 PM