The Vestige Patron Warlock is WILD. Warlocks once again prove they’re the most customizable class. Drawing power from dying god’s vestige is fantastic storytelling.
That said, the 10th-level resistances feel too strong and should be limited to one damage type based on the vestige, not all three.
January 16, 2026 at 3:04 PM
The Vestige Patron Warlock is WILD. Warlocks once again prove they’re the most customizable class. Drawing power from dying god’s vestige is fantastic storytelling.
That said, the 10th-level resistances feel too strong and should be limited to one damage type based on the vestige, not all three.
I’d love to see a Magic Stealer Rogue in campaigns with spellcasting villains. Drain Magic is a great ability that pushes lone wolf rogues into teamwork. Magical Sabotage adds Cunning Strike options. This and Spellguard Paladin would make excellent mage hunters. As a wizard, this terrifies me.
January 16, 2026 at 2:46 PM
I’d love to see a Magic Stealer Rogue in campaigns with spellcasting villains. Drain Magic is a great ability that pushes lone wolf rogues into teamwork. Magical Sabotage adds Cunning Strike options. This and Spellguard Paladin would make excellent mage hunters. As a wizard, this terrifies me.
The Mystic Art Monk looks great. Throwing hands and spells is an awesome concept, but the 17th-level feature feels like an editorial mistake. Monks only get two attacks anyway, so it ends up being pointless. It would make more sense if it replaced one attack or had some Flurry of Blows synergy.
January 16, 2026 at 2:25 PM
The Mystic Art Monk looks great. Throwing hands and spells is an awesome concept, but the 17th-level feature feels like an editorial mistake. Monks only get two attacks anyway, so it ends up being pointless. It would make more sense if it replaced one attack or had some Flurry of Blows synergy.