TJ Smith
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tjsmith-design.bsky.social
TJ Smith
@tjsmith-design.bsky.social
Illustrator | Modeler | Designer

he/him

CCAD Alumn

Website: https://tjsmith-design.neocities.org/
(2/2) Production breakdowns for the "Golemiri Waterwheel", the first model show in this series.

ALT text goes into further context about project requirements.
December 8, 2024 at 3:36 PM
There was originally going to be three “stages” to this visualizer, with the character taking on a different form for the song’s breakdown.

The form that ended up being shown would have been used for “Nightmare King”, which would also have also appeared in the video, but it was cut in the end.
November 30, 2024 at 11:14 PM
All assets were made using Krita, my drawing program of choice, and then composed, rigged, and animated in After Effects using “Duik Ángela”.

Without this plugin, I could never have hoped to get the project finished.
November 30, 2024 at 11:14 PM
During its conceptualization, I knew that I had wanted to an audio visualizer, as I have only the most rudimentary ability in frame-by-frame animation.

The form of the video was informed by the song being visualized, and this was the most technically complicated to achieve.
November 30, 2024 at 11:14 PM
Despite its rather simplistic end-result, this project was one of my biggest yet. To even make it a possibility, I had to get an agreement between two of my professors to allow me to do the same thing for different courses.

Thankfully, it was wasn't hard as both classes were practically the same.
November 30, 2024 at 11:14 PM
I was able to have better success with this take on that project due to already having the animation for the background produced and rendered, so all that was needed next was the “Company Logos”, the UI, and a credits sequence and then everything was finished.
November 24, 2024 at 2:01 AM
This project was also a kind of redux of an old one that I had failed spectacularly, due to making the perspective manually. My efforts were then thrown off balance towards making this piece instead of going through the production process of an animation, which was the entire point of the project.
November 24, 2024 at 2:01 AM
While the references we were given came from movies like the original Pink Panther films, It’s a Mad, Mad World, and Catch Me If You Can, my references took a lot of from the animated title screens from VALVe games, like Half-Life 2 and Portal 2, and the moving title art from Outer Wilds.
November 24, 2024 at 2:01 AM
A late reminder:
Be sure to check the ALT text for further context!
November 24, 2024 at 12:49 AM
Forgot to mention this when I first posted this:
Be sure to check the ALT text for further context!
November 24, 2024 at 12:48 AM