Maxie Dapto
tlomdr.bsky.social
Maxie Dapto
@tlomdr.bsky.social
Furry that escaped from botville. 40 years old. SL User (18 years?!), waning video game, avid board gamer. Also wrestles as Akane Asaki in EAW in SL
I use -iwad doom/doom2 -file pwads and pk3 files in my batch files and those work on UZDoom.
November 17, 2025 at 5:11 PM
Yeah, all of the megawads I play still work in UZDoom, as well as colored blood (CBlood 1.1) and NashgoreNext. Granted, would have been odd if those two Nash mods didn't work XD. Also, with the *Zdoom patch Cblood plays nice with the changes to the enemies that Hell To Pay did
November 17, 2025 at 5:06 PM
And even if you ignore the mods, there's 2 additional Doom 1 episodes (Sigil and Sigil 2) and 3 Doom 2 Expansions in D 1+2 (Final Doom (TNT Evilution and Plutonia), No Rest for the Living [9 map long episode] and Legacy of Rust [2 more Doom 2 episodes as long as Doom 1's episodes])
November 17, 2025 at 5:17 AM
And it's funny that you mentioned Doom as Doom 1+2 has a built in mod browser and downloader! (just...watch out for mods that weren't made to be vanilla compatible if you go outside of the spotlight section)
November 17, 2025 at 5:12 AM
Yeah, while the first release (RC1) had to fix some big problems behind the scenes in regards to security. While also having to change all of the program names to proper in documentation and code. So I get why it was a more incremental release.
November 17, 2025 at 5:05 AM
My best guess is that the jig is up and they're putting their masks back on
November 16, 2025 at 8:27 PM
Or, worse yet, they used to make videos where they spoke normally in their native language then...they decide to AI Dub <_<
November 16, 2025 at 7:13 AM
And...some games have a rabbit hole's amount of fan content to go through as well!
November 16, 2025 at 6:29 AM
Yeah, there was some AI Drama within the Doom community when Graf Zaul (lead of GZDoom) used AI Slop in the code and during the bickering he said effectively "Okay, yeah, maybe AI might be bad for coding...but it would be good for more 'disposable things like ART!'". Just...yikes
November 15, 2025 at 7:28 PM
It's always "Won't somebody think of the devs!"...until it comes to mass layoffs
November 15, 2025 at 7:25 PM
Like there's been so many ways that people that tried to fix the Doom quirks to their liking but no one agreed on them. the Kex port of the doom games only supports...2 of them (The original standard that came through Doom, Doom 2, and Final Doom and Boom, the port by the Evilution devs)
November 15, 2025 at 7:23 PM
And some games have absolute RABBIT HOLES when it comes to mods. The biggest feature of Doom 1+2 and Heretic+Hexen is that they support a good number of mods without requiring a 3rd party source port (though you should only download the mods in their browsers with how...XKCD the doom community is)
November 15, 2025 at 7:18 PM
Also, difficulty downing is an option (unless if you're already on the easiest difficulty). It's just fascinating that on steam that the Legacy Of Rust finish achievement got more people than Plutonia despite LOR having no nostalgia value
November 15, 2025 at 6:40 PM
Yep, welcome to the rabbit hole known as Classic doom. If you don't like the harder stuff...watch out for The Plutonia Experiment in Final Doom (as far as it goes for "difficult official games")
November 15, 2025 at 7:10 AM
Yeah, which was annoying for the DOOM CE mod and yet I didn't want to break the packed in version of GZD by putting in a custom ini that hopefully only pointed to the executable folder (which could limit the selection to the required IWAD and the PK3), nor do I want to break my D64CE saves
November 14, 2025 at 9:03 PM
My last game of 2p Terra Nova was just that. I made a lot of bad decisions that gave me no chance in winning, but I still enjoyed the game because the person that...showed interest in Terra Mystica ended up liking the toe dip that is TN
November 13, 2025 at 6:55 AM
More importantly, security fixes as well. Though, yes, the nicer defaults are nice too.
November 13, 2025 at 6:41 AM
It's amazing at what changing some things ever so minorly can do to the game!
November 13, 2025 at 6:11 AM
Yeah, I get that. It takes some time to make sure that you remove all of the references to the 'base' that you're forking off of. I mean with like how they can't really 'visibly' call themselves GZDoom but they can say they're "compatible with"
November 11, 2025 at 12:38 AM
Lol, I used Batch files for Mods/Megawads/Episode Replacements with GZDoom, so that's going to be fun with fixing all of them to work with UZDoom XD
November 11, 2025 at 12:29 AM