TolerLive | Tyler Klimek
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tolerlive.bsky.social
TolerLive | Tyler Klimek
@tolerlive.bsky.social
| Currently:
| Senior Lighting Artist @ #TurtleRockStudios |
| www.tylerklimek.net |

| Previously:
| Lighting Artist II @ #EA #skate |
| Senior Lighting Artist @ #DeviationGames |
| Lighting Artist at #343Industries #Halo |
| Twitch.tv/tolerlive |
I’m happy to share that next week I’m starting a new position as Senior Lighting Artist @turtlerockstudios.bsky.social ! I'm stoked to be joining such an immensely talented team and look forward to building something amazing together!
January 6, 2025 at 5:02 PM
Having 1 month to light the map allowed for a quick and more free-form lighting process, and this map was generally just a lot of fun to work on. As a big fan of Halo CE's boarding action, the map's design (done by Cliff Shuldt) really felt like it was a bit of a spiritual reincarnation of its feel.
November 30, 2024 at 6:16 PM
I was responsible for lighting Chasm, a multiplayer map released with Halo Infinite Season 3. Designated as a "quick-map"-an idea to utilize existing campaign assets to speed up the release of Dev-made maps in the game. Usually it takes ~6 months to light a map depending on size, Chasm was done in 1
November 30, 2024 at 6:13 PM
Being one of the largest BTB maps in Halo Infinite- with a large exterior space as well as very large interior locations (caves, blue/red base, center structure) meant there are A LOT of lights in this map. Optimizing their overlap, shadows, and # of lights was a long task to achieve stability
November 25, 2024 at 6:23 PM
Oasis was one of the Halo Infinite Season 3 maps that I got to light! This one is really close to besting Scarr for the title of "My Favorite Map I Did Lighting For". And Oasis was DEFINITELY the most difficult from an optimization standpoint. (1/2)
November 25, 2024 at 6:19 PM
I pushed for more prominent moonlighting on the blue team side of the map, and built out the color pallete of banished emissive lights/lighting (usually just red/white lighting) to utilize yellow lighting and blue lighting on the blue side of the map for player awareness and to avoid over using red
November 24, 2024 at 5:53 PM
Scarr was the last "released" map that I was the lighter on during my time at 343 on Halo Infinite. It was definitely one of my favorite maps I worked on during that time period. Initially the entire map was much more covered in the intense heat/lava vibes you now see on the red side (1/2)
November 24, 2024 at 5:50 PM
While lighting Halo Infinite multiplayer maps was definitely my favorite part of my time at 343, I'll always have a soft spot for the campaign work I got to do! From the time I started there until the launch of Halo Infinite, I got to really dive into Zeta Halo and do some really cool stuff!
November 20, 2024 at 12:34 AM
November 19, 2024 at 8:37 PM
October 22, 2024 at 4:33 PM
Its the best time of the year! Love me some fall adventures and halloween shit!
October 21, 2024 at 5:59 AM
Hello, new social media app! I'm Tyler, Im a Lighting Artist in the game Industry, currently working with #EA on the #skate franchise! I've previously worked with Deviation Games on a cancelled project and 343 on #HaloInfinite ! Happy to be on this new app and to see so many familiar names!
October 20, 2024 at 10:53 PM