Toman
tomanski.bsky.social
Toman
@tomanski.bsky.social
Game artist learning to code || FLOSS enthusiast || Proud owner of a cactus 🌵 || https://tomanov.art/
After months of development #LittleBakery v1.0.0 CodeName "Pale Buns" is officially released and on GitHub!

Get it here:
github.com/tomankirilov...

#b3d #blender3d #gamedev
January 30, 2026 at 12:00 PM
I came up with three dilation methods. All written in #python
experimenting with smoothing and downsampling for large padding.

#blender3d #b3d #gamedev #opensource #LittleBakery
January 28, 2026 at 5:21 PM
Playing around with different padding methods. Hopefully in the end I will have just 2-3 methods.
Balancing speed and quality takes time.

#Blender3d #b3d #OpenSource
January 28, 2026 at 2:47 PM
I really did my best with the UI/UX this time. Will be looking for testers soon.

How does "Little Bakery" sounds?

#blender3d #b3d #gamedev
January 27, 2026 at 4:12 PM
A few months ago I decided that I want to start texturing in blender. I've been using it for modelling since 2.4x.
I started using it for sculpting with 2.5x.
Now it's time for me to start using it for texturing.
It's been months in the making... soon it will be online!
#Blender #b3d #gamedev
January 26, 2026 at 6:30 PM
You can combine mask layers by adding or subtracting them.
#blender #blender3d #b3d
January 10, 2026 at 12:22 PM
Working on a tool to store and process masks in sculpt mode inside Blender.
#b3d #blender3d
January 10, 2026 at 7:47 AM
This is how i work. Not as comfortable as it may seem...
January 9, 2026 at 11:11 AM
And finally - here are the initial sketches and the first color concept I made.
November 20, 2024 at 7:52 AM
The full scene is textured with these three textures. The ambient occlusion is baked in the vertex colour.
November 20, 2024 at 7:52 AM
With some parameters change you can achieve a great variety of skies.
November 20, 2024 at 7:52 AM
The sky in a timelapse:
November 20, 2024 at 7:52 AM
The sky was also a challenge. It's fully procedural.
November 20, 2024 at 7:52 AM
Wireframe of the scene. The water was a real challenge to make in eevee. Since I could not get the depth buffer I had to use a trick. I made a small geometry nodes modifier that gets proximity from objects in a group and writes them down to a colour attribute.
November 20, 2024 at 7:52 AM
🧵 Finally I am uploading the full thing with a small breakdown. I am also posting this on my artstation. Hope it will be useful for somebody.
November 20, 2024 at 7:52 AM
Uploading the night sky blend file as a test. Can you let me know if that works fine as an upload method?
1drv.ms/f/c/ec650028...
November 18, 2024 at 6:45 AM
Another procedural sky made in blender with eevee.
I'm having so much fun with this. I will make another one with Godot soon!
#b3d #blender3d #stylized #gamedev
November 17, 2024 at 7:10 PM
Texture everything starter pack..
November 17, 2024 at 7:09 PM
Just wrapped up cleaning the nodes for this real-time timelapse rendered in Eevee!
Thinking of releasing the blend file for free if there’s interest!
Any advice on good platforms to share this kind of work for free?
#Blender3D #B3d #Procedural #StylizedArt #Timelapse #3DAnimation #DigitalArt
November 16, 2024 at 1:09 PM
Everything is textured with a single gradient texture + procedural.
#blender3d #lowpoly #gamedev
November 15, 2024 at 6:29 AM
I am working on something new...
November 14, 2024 at 6:42 PM