Torn Realms
torn-realms.bsky.social
Torn Realms
@torn-realms.bsky.social
Indie Game Developer. Writing a game engine from scratch. Dev Blog at tornrealms.com - Torn Realms: https://play.google.com/store/apps/details?id=com.tornrealms.tr
It's still snowing in the Meltwater Foothills as I add more and more assets into the engine to use them as I keep building thew world out. The area I was working on yesterday has been improving immensely!
#gamedev #indiegamedev #gaming #tornrealms
January 31, 2026 at 3:08 AM
Following the launch of the game, I've been hard at work making new zones, and I've just started working on the Meltwater Foothills in Quirkwood.

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January 29, 2026 at 5:26 AM
After many years of indie development, I've finally released my app. Torn Realms is ready to be downloaded and played via the Google Play Store: play.google.com/store/apps/d...
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January 18, 2026 at 2:12 AM
Another skill-tree complete! With the Archery tree for the Rogue class, all the character classes now have two compeltely unique trees to use for your characters. Back to some functionality additions and world building I think while playstore testing runs!
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December 29, 2025 at 12:50 AM
Another skill tree done - this time for mages. Air & Earth with all the spell goodness that tree will need.
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December 26, 2025 at 7:17 AM
Another skilltree done, this time the Paladin under the Cleric class. Loads of holy protection as well as prufication of enemies in this build. More coming shortly, with the work I am doing currently fleshing out characters prior to going live!
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December 18, 2025 at 2:33 AM
There's enough testers to progress to the next milestone with the Play Store, so I've been developing the Crusader Skill tree for the Fighter class of character - loading up a great bunch of thematic skills to use, helping both them, and their party.
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December 9, 2025 at 9:35 PM
It's time for testing. If you like open world RPGs, but have wanted to play it on an android device, you've got an opportunity to get in early - and help an indie dev tweak and finalize the game and world!

Join our discord.gg/SuCTvJNkRb discord and start!
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November 30, 2025 at 9:59 PM
Loads of changes, but this format is short as heck, so there's a bunch of new spells added to the Fire & Water skill tree for mages - along with some great bug-fixes and performance issues resolved.
#gamedev #indiegamedev #gaming #tornrealms
November 28, 2025 at 7:55 AM
This morning has been all about logic tweaks and bug fixes around characters being able to be game controlled. I think we're pretty close now. They seem to be doing all the right things, I might add a dropdown or two to make the options even better.
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October 29, 2025 at 3:10 AM
Loads of tiny tweaks to the UI, making buttons more accessible from bevelled corners of phone screens and fixing up some older (now redundant) menus. All working through good feedback!
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October 28, 2025 at 12:38 AM
Working through a list of issues and bugs that were picked up in a "fresh eyes" test - and one of them was adding proper descriptions to the item menu, rather than hoping that all the icons were clearly interpreted correctly. Great testing feedback!
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October 27, 2025 at 8:47 AM
Yesterday I focused on PROC items that will generate the occasional special effect just if you have them equipped. Ended up much quicker and easier to code up than I expected - which is a rare treat indeed!
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October 23, 2025 at 11:38 PM
I've gone back through some of the overlay and menu options tweaking the app to show data nicely for the new effect and travel options (actually not crashing when displaying those is more accurate) But here we are!
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October 21, 2025 at 11:58 PM
Finally gotten fast travel to work with vendors! One of the last things I wanted to have functioning before the open beta!
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October 21, 2025 at 3:00 AM
Been working on making player characters be able to be game controlled. It's mainly working as expected... though my healer seems to think his job is to heal the enemies... Ooopsie.
#gamedev #indiegamedev #gaming #tornrealms
October 9, 2025 at 2:43 AM
Had a great call with a fantastic tester this evening. I've got a few things to tweak, but I've already fixed one of them this evening. So that's just a win right there!
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September 8, 2025 at 12:26 PM
I've been toiling away at the game startup, setting up a bit of a guide on how to create your party and making sure that new accounts start off on the right foot - while also working on Quirkwood some more.
#gamedev #indiegamedev #gaming #tornrealms
September 2, 2025 at 11:08 PM
This week, I've been working on Quirkwood, the forest that connects to a lot of other zones in the game, but also doing a solid bit of playtesting for a friend who has also been writing his own game engine! Go crazy solo devs!
This is the start of Quirkwood
#gamedev #indiegamedev #gaming #tornrealms
July 12, 2025 at 8:59 AM
So, long delay on posts, but loads of life changes. Read the blog for the full update, but short version: I'm on a self-prescribed clock to get the beta out, and get things moving. There's too many changes to list here. But, started a new zone: Quirkwood.
#gamedev #indiegamedev #gaming #tornrealms
June 21, 2025 at 9:05 AM
I was doing work on character deaths, persistent effects saved to the server and the like, so I took my party to the meanest part of Floren Islands and got my butt handed to me nicely, but I got my testing done! #winning by #losing. Poor test-dummy Sparkie!
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May 8, 2025 at 9:38 AM
I've managed to get some fab code around the day/night cycle done, letting me spawn particular creatures only during the day, or the night - which I look forward very much to using. And I fixed some really annoying bugs for new character starting gear!
#gamedev #indiegamedev #gaming #tornrealms
May 4, 2025 at 8:24 AM
Quick bit of code dev this evening, then I played a bit and created some equipment, and set up a guild vendor in the Inn, where new characters will be able to buy some great starting gear with their guild tokens new characters get!
#gamedev #indiegamedev #gaming #tornrealms
April 30, 2025 at 10:00 AM
I added the functionality to my game to have certain creatures spawn only when certain conditions are met - so that allows for some very cool quest and story-driven events to take place, like chasing down bandits such as Chester here in this screengrab.
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April 26, 2025 at 8:09 AM
After a solid day and night of work, I've managed to get token purchases working, along with all the possibnilities that opens up to make the game better!
#gamedev #indiegamedev #gaming #tornrealms
April 24, 2025 at 1:39 AM