- Don't grow grain next to berries lest they will rot
- Don't thread coins in mixed denominations, it brings bad fortune
- Write no spell on the 13th page of your spellbook
- Don't grow grain next to berries lest they will rot
- Don't thread coins in mixed denominations, it brings bad fortune
- Write no spell on the 13th page of your spellbook
If a player points out that another player has alert so none of my attacks should've been at advantage (public defender behaviour) I'll commend them and reroll my attacks.
If a player points out that another player has alert so none of my attacks should've been at advantage (public defender behaviour) I'll commend them and reroll my attacks.
Honestly though, I feel like I've made it sound a lot more interesting than it actually is
Honestly though, I feel like I've made it sound a lot more interesting than it actually is
It's so much fun because it's like one of those moments where a villain *just* gets away but the heroes have gotten the strategy down.
It's so much fun because it's like one of those moments where a villain *just* gets away but the heroes have gotten the strategy down.
It is so much fun having a "not quite yet" moment.
It's like the reverse of the "everything is out of your favour but you claw victory from the jaws of defeat" moments.
I love them both but too much of either can cause issues
It is so much fun having a "not quite yet" moment.
It's like the reverse of the "everything is out of your favour but you claw victory from the jaws of defeat" moments.
I love them both but too much of either can cause issues
That person's behaviour is repulsive. Too lazy to learn a skill, too greedy to pay someone to do it, too prideful to admit to using the garbage machine.
Triple eww
That person's behaviour is repulsive. Too lazy to learn a skill, too greedy to pay someone to do it, too prideful to admit to using the garbage machine.
Triple eww
One pool takes damage first and represents surface level injuries that can be healed using basic magic
The second pool represents deeper wounds and either heals by resting or more powerful magic.
One pool takes damage first and represents surface level injuries that can be healed using basic magic
The second pool represents deeper wounds and either heals by resting or more powerful magic.