Travh98 gamedev
@travh98.bsky.social
190 followers 510 following 53 posts
Godot gamedev, just making cool things for fun Itch page: travh98.itch.io
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quantumconnor.bsky.social
Join us Tuesday, August 26th, 6-8pm @ Somernova, for a panel on interaction design!

Designing museum installations 🏦, using game engines as live performance tools 🎭, finishing projects fast 💨, and more. #livecode #gamedev #vj @travh98.bsky.social
Reposted by Travh98 gamedev
scottpetrovic.bsky.social
Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course.
mesh2motion.org/news #threejs #gamedev
Reposted by Travh98 gamedev
travh98.bsky.social
Jiggly bees 🐝 #godot #indiedev
travh98.bsky.social
The world needs you and what you create! Stay strong and be kind to yourself :)
travh98.bsky.social
Found an art style and added sound fx to the Sea of Bees 🐝 #godot #indiedev
travh98.bsky.social
Sea of Bees 🐝 #godot #indiedev
travh98.bsky.social
Procedural level generation for my #GodotWildJam game jam!
travh98.bsky.social
This goes hard 🔥
travh98.bsky.social
Working on an algorithm to find the largest rooms in a procedurally generated dungeon. Almost works, I either have a floating point error or an off-by-one-or-sometimes-more situation #godot #indiedev
travh98.bsky.social
I love the tenergy! 🔥
travh98.bsky.social
Visualizing my procedural generation algorithm, its helpful to watch as it runs! This is my WIP Drunken Walker algorithm. #godot #godotengine #indiedev
Reposted by Travh98 gamedev
majormcdoom.bsky.social
I wish when I first learned Blender that someone told me about these viewport settings, because it makes low-poly modeling 100% more fun (at least for my art style), and I can't go back.
#gamedev #indiedev #b3d
Some stylized wooden festival stall frames. The texture is simple, the shading is flat, there is some soft ambient occlusion, and a black outline around everything. Another view of the same scene, this time with the textures turned off. Everything is white instead. Combined with the black outlines, everything has a clean, distraction-free look.
travh98.bsky.social
Teaching the multiplayer workshop at #godotcon then having the whole room connect to my fps game on my laptop was so cool!
travh98.bsky.social
I just want to tilt and shake my phone and have them all jumble around
travh98.bsky.social
I made a tool for testing your headphone surround sound, you can run it in a web browser!
Try it here: travh98.itch.io/surround-sou...
travh98.bsky.social
Yes! One round is spent in the farm herding sheep, then each sheep gives your team more lives for the derby round.
Reposted by Travh98 gamedev
bymuno.com
Muno @bymuno.com · Apr 21
How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS

The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...?

🧵
travh98.bsky.social
Playtesting our sheep herding car jousting game for #godotwildjam. The networking is stable! I'm syncing positions less often and lerping between them to reduce bandwidth. Godot vehiclebodies are just fun to play with, no matter what :) #godot
travh98.bsky.social
Building a demolition derby multiplayer game for #godotwildjam! Networked NPCs, VehicleBody3ds, environment hazards! #godot #indiedev
travh98.bsky.social
Hi yall, I'm raising funds for suicide prevention. This 16 mile walk will help me understand how to support people with mental illnesses. I'd like to be able to help more people and need to learn how. Please donate if you can!
www.theovernight.org/participant/...
2025 Overnight Walk - NYC
Please donate to #StopSuicide!
www.theovernight.org
travh98.bsky.social
First playtest of my multiplayer basics workshop demo project, runs smooth with not many bugs! #godot #godotcon
travh98.bsky.social
Working on a demo project for the GodotCon multiplayer workshop! #godotcon #godot #indiedev