Zi
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majormcdoom.bsky.social
Zi
@majormcdoom.bsky.social
Indie VR dev / founder of @cozycubegames.bsky.social.
Making <<Penguin Festival>> in Godot. 🐧 Past: Owlchemy Labs. Proud husband and shiba dad. The Andy Serkis of penguins.
- 🚫 generative AI
- 🚫 genocide
- ✊ trans rights
Pinned
To all my followers: I'm so glad to finally give you all a closer look at Penguin Festival gameplay, and clearer launch details.

I know the wait is long, so thank you all for your ongoing support!

#GodotEngine #gamedev #indiedev #VR
🐧 New Trailer w/ @vrgamesshowcase.bsky.social ! 🎉

Thrilled to be showing off gameplay and more of the penguin town! Cannot wait for y'all to be part of the festivities.

➜ PC VR | Fall 2026
➜ PICO + SideQuest | Post-launch

✨ Wishlist: bit.ly/penguinfests...

#vr #indiegames #cozygames #godotengine
Gameplay + Release Window Trailer | Penguin Festival 🐧
YouTube video by Cozy Cube Games
youtu.be
I used a quick and dirty way to make my digital glyphs texture:
- 5x5 pixel art following "rules" I made up
- Upscale
- Blur
- Contrast

I also inflated the probability of selecting "vertical line" glyphs, so the strings have a more visually appealing "linguistic" flair.

#gamedev #indiedev
November 25, 2025 at 8:07 PM
Posting about my penguins having a sense of rhythm and being able to dodge, without saying "AI":
November 25, 2025 at 5:46 PM
I feel this in my soul. Generative art as it was once defined is such a cool and unique category of human wizardry, but now everyone thinks you're talking about LLM / AI garbage.
spending over a decade getting pretty good at doing "generative things" only to land in the decade of generative slop is ... not ideal
November 25, 2025 at 5:05 PM
So there's a bug in the Steam developer reports web interface right now that multiplies all your wishlists by 26 (number of biweekly periods in a year?), and well, let's just say that was an emotional roller coaster... 😢
November 25, 2025 at 1:22 AM
Made a little digital glyph rain effect, and couldn't resist going all the way. 🐧🕶️🔫
#GodotEngine #gamedev #indiedev
November 24, 2025 at 6:32 PM
Reposted by Zi
ANNOUNCMENT TRAILER 🐕🐕😍

Local co-cop is OUT NOW!!! Just update your game and plug in a second controller!

Technically, you can ALSO do split screen co-op ONLINE too using Steam's cool control features!

www.youtube.com/watch?v=s3Ut...

#indiegames #corgi #steamdeck #wholesomegames #cozygames
A Corgi's Cozy Hike- NEW Local Co-Op UPDATE 🐕🐕 OTK Winter 2025 Announcement Trailer
YouTube video by Rescue Pets Games
www.youtube.com
November 22, 2025 at 10:28 PM
One neat consequence of having procedurally animated floppy penguins is that you get screenshots where characters look completely messed up from stretches/compressions. It's like Overwatch's character highlight intros, except it's across all of gameplay.
#gamedev #indiedev
November 23, 2025 at 8:25 PM
Orienting a RigidBody with precision timing requires something beyond a naïve "accelerate-towards-target" method. Here's a slow-motion comparison between the naïve method vs. what I call the "Akira slide". Green line indicates acceleration.
#GodotEngine #gamedev #indiedev
November 22, 2025 at 11:51 PM
Reposted by Zi
Gave penguins timing-sensitive motor planning capabilities. In other words, they can try to move a body part to a specific place *at a specific time*. This is vital for NPCs with a sense of rhythm or good reflexes!

#GodotEngine #gamedev #indiedev #screenshotsaturday
November 22, 2025 at 5:24 AM
Gave penguins timing-sensitive motor planning capabilities. In other words, they can try to move a body part to a specific place *at a specific time*. This is vital for NPCs with a sense of rhythm or good reflexes!

#GodotEngine #gamedev #indiedev #screenshotsaturday
November 22, 2025 at 5:24 AM
When I was testing out this shot in the Penguin Festival gameplay trailer, I discovered that I had accidentally made our penguin way too agile. They could glide all over the environment like an octopus.

#GodotEngine #gamedev #indiedev
November 21, 2025 at 4:31 PM
A closer look at the shark whacking minigame mechanisms. Chomp chomp chomp! 🦈🔨🐧
#GodotEngine #gamedev #indiedev
November 20, 2025 at 5:07 PM
All this discourse about placeholder art made me realize how many devs think that placeholder assets must signal their placeholder status via *sensory* means.

Maybe hot take:
- A "good placeholder" is a meaningless concept.
- Track your tasks.

#gamedev #indiedev
November 20, 2025 at 2:34 AM
November 19, 2025 at 9:54 PM
A closer look at the VR ice sculpting mechanic from the Penguin Festival gameplay trailer. 🧊⚒️🐧
#GodotEngine #gamedev #indiedev
November 19, 2025 at 3:43 PM
Reposted by Zi
Did Blender help you this year? Help back! 🧡

If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.

Do your part. Donate today.
www.blender.org/news/give-ba...

#b3d
November 13, 2025 at 6:07 PM
Here's a cute little Godot feature: Node tooltip descriptions. Other devs probably have actual use cases for this, but I just use it to leave fun little messages, cuz why not? 🤷
#GodotEngine #gamedev #indiedev
November 18, 2025 at 8:33 PM
Making the steam basket and the baos for Penguin Festival brought me joy. I think it was the first time I made 3D food that looked super delicious to me. Plus, it was a bonus that it was food from my childhood.
#GodotEngine #gamedev #indiedev #b3d
November 18, 2025 at 6:38 PM
For a fraction of the cost, I can make placeholders for you that are guaranteed to slip through to final build and far beyond.
#indiedev #gamedev #GodotEngine
November 17, 2025 at 8:55 PM
🐧♨️ Hot spring: concept to finish
#gamedev #indiedev
November 17, 2025 at 5:30 PM
8 months and a whole gameplay trailer later...
I will never be free of this curse. ♣️🐧🥲
November 16, 2025 at 3:54 AM
Apropos of absolutely nothing:
I've given our VR penguin the ability to jump.
#screenshotsaturday #gamedev #indiedev #GodotEngine
November 15, 2025 at 9:13 PM
Reposted by Zi
Attention Indie Devs!

I just need 15 seconds ... of your game footage! A lot of people jumped on the 15s video trend, so I thought it would be cool to make a compilation to help indies get some visibility.

The anti-spam key is "kook".

lonewulfstudio.com/indieshowcas...
Lone Wulf Studio 2025 Indie Showcase Submission
Submit 15 seconds of game footage from games you worked on in 2025!
lonewulfstudio.com
November 11, 2025 at 3:53 AM
Reposted by Zi
November 15, 2025 at 3:26 AM
Making Penguin Festival's VR gameplay trailer was really challenging, but also fun and rewarding. Here's a little postmortem for my own posterity but also in case anyone else finds it helpful!
#gamedev #indiedev #GodotEngine
November 14, 2025 at 10:56 PM