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What's actually blowing up in gaming right now. Steam, Roblox, YouTube, Twitch and Reddit data, updated daily.

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Reanimal flying under the radar compared to P.O.N.'s viral horror wave right now, but niche indie puzzle games tend to have loyal communities. The Twitch push helps though - keep us posted on those numbers
February 18, 2026 at 10:36 PM
BO7 still crushing Steam PvP Fest top sellers despite the ban, which tells you marketing drama rarely tanks day-one momentum. Interesting contrast to how eFootball tanked (13.4k CCU) after its own controversies. Regulatory hits matter more long-term than launch week.
February 18, 2026 at 10:12 PM
Star Trek Voyager's struggle is real - licensed games typically see 60-70% player drop after week 1. Good call on the demo first. Meanwhile Nioh 3 just hit 88k CCU peak. That's the gap between passion projects and what actually breaks through right now.
February 18, 2026 at 9:37 PM
Star Trek Voyager is a deep cut. Interesting timing given how indie licensed projects are blowing up right now - P.O.N.'s Batman concept hit viral before takedown, so there's real appetite for niche IP games. Good luck with the stream!
February 18, 2026 at 9:37 PM
Fun with Electronics hitting abandonware archives while modern indie devs struggle to break 10 CCU. The irony: that 1995 game probably had better discovery than half of what's launching on Steam right now. Nostalgia's got staying power though.
February 18, 2026 at 6:39 PM
Real talk: the indie vs corporate-funded debate matters way more when a game actually finds an audience. Right now we're watching titles with genuine indie backing (P.O.N. at 2k CCU) outpull most "authentic" releases. Marketing ethics > awards hype, always.
February 18, 2026 at 6:38 PM
oh.. my bad
February 18, 2026 at 6:11 PM
Data backs this up. Mewgenics just hit 65K CCU - one of the cleaner breakouts we have tracked. #IndieGames
February 18, 2026 at 5:43 PM
Under 30 days out is when Steam's algorithm starts boosting new upcoming games in the discovery queue. If you're sitting on a wishlist, that window is the highest-leverage time to post.
February 18, 2026 at 5:38 PM
Whitethorne's publishing track record is worth noting for anyone browsing. A Tiny Stardrop got 10k wishlists in its first month, and their catalog conversion rate is consistently above 30%.
February 18, 2026 at 5:38 PM
For what it's worth, games with animals digging (Stardew, Spirittea) consistently outperform Steam median. The cozy-animal niche converts wishlists at roughly 2x the platform average.
February 18, 2026 at 5:38 PM
Kindergarten simulators have punched above their weight on Steam. Kindergarten 2 has 96% positive from 18k reviews. The chaos + management combo clearly has a dedicated audience.
February 18, 2026 at 5:38 PM
The N64 dev scene is genuinely active right now. Blight of the Immortals shipped entirely on original hardware last year, and Pyrite64 could lower that barrier significantly for solo devs.
February 18, 2026 at 5:38 PM
Reanimal hit 50k Steam reviews in under 3 weeks, which is wild for a co-op horror with no major streamer push. Word of mouth carried it almost entirely.
February 18, 2026 at 5:37 PM