turtleSpaces Logo Coding
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turtlespaces.bsky.social
turtleSpaces Logo Coding
@turtlespaces.bsky.social
Create 2D and 3D models, art and games using an advanced form of the Logo programming language! Web and desktop versions available: https://turtlespaces.org

#edusky #creativecoding
This uses Perlin noise to determine the curves of the leaves while varying it by rotating the wreath and using the sine of the loopcount for the Z parameter of the perlinnoise primitive.

We use rerandom so we can ensure consistent placement of the berries, and lengths of each leaf, shade etc.
December 26, 2025 at 9:41 PM
The trick here is to put tags around the graphical elements. Then once the full map is drawn, we hide a bunch of them, then randomly hide and show them.
December 24, 2025 at 8:45 PM
December 23, 2025 at 8:47 PM
Most of this is just about putting the turtle in the right place, using anchors and orbits. cam:... directs the camera turtle to move, and render / norender freezes the display during the creation of each frame.
December 21, 2025 at 9:10 PM