Twilight Ranger
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twilightranger86.bsky.social
Twilight Ranger
@twilightranger86.bsky.social
Husband, father, dad, audiophile, sometimes musician, gamer, TTRPG hobbyist, D&D DM, and Shadowruner.

A few games that I play are Total War: Warhammer 3, MechWarrior, Redout 2, & Warframe. Check me out on YouTube @ https://youtube.com/@TwilightRanger86
Would be appreciated! The reason I suggested having two, one on each side of the post, is so the eye can tell which direction to approach from. If only pne light is seen, it would mean you are approaching from the side and if you see two distinct lights, you are on the right approach vector.
November 12, 2025 at 6:01 PM
Also, from what I can tell, the new additions to Dunkle look good.
November 12, 2025 at 5:48 PM
Landing post. Having a seperate colored lit flames should help the eye catch where the post is at a distance among the visual clutter of the town.

Just a thought
November 12, 2025 at 5:44 PM
Heeeeeey, so since you brought up adding things to Dunkle, I had an idea for a small QOL change that should be straight forward.

I'm finding it hard to find the landing spot to line up for my approach and I was thinking of having two brazers, one blue and one red to the left and right of the...
November 12, 2025 at 5:44 PM
Have a good night! And yeah, all the fixes feels great. The bird flies really well!
November 8, 2025 at 1:41 AM
Looks like you fixed it! Haven't seen any movement in the tail feathers!
November 8, 2025 at 12:49 AM
Roger that, I'll keep an eye out for it.
November 8, 2025 at 12:09 AM
Understood. If you would like, I can make a quick video of it with an on-screen gamepad display with OBS. Hopefully it'll help demonstrate what I'm referring to.
November 6, 2025 at 12:39 PM
Agreed. Having no deadzone feels soo much better. One more question in regards to the camera controls: when the camera is facing straight ahead to then moving the right thumb stick left/right, the camera tends to snap. Is there anyway to smooth that out or remove it entirely?
November 6, 2025 at 12:06 PM
Will do! I'll check it out after I get my eldest daughter up for school :)
November 6, 2025 at 11:24 AM
That's great to hear. Hopefully it's not too much trouble for you either. :) I know that what gamers think is an easy fix isn't so actually easy for devs due to how coding works, so I try to be cognizant of that when making requests and/or suggestions.
November 6, 2025 at 10:21 AM
Well, I appreciate you taking the time to consider the request. And thank you again for taking your time to talk to me!
November 6, 2025 at 10:06 AM
So a couple of things, 1) thank you very much for taking the time to respond back, 2) thank you for looking into it, and 3) did you by chance see the comment about the right stick inverting left for right and right for left when selecting inverted camera looking?
November 6, 2025 at 6:25 AM
Other than that, its been great replaying the Falconeer again and experiencing the haunting beauty of the Ursee.

P.S, really love all the new voice actors and reading the dialog!
November 6, 2025 at 3:29 AM
Also, not sure its a bug or not but the invert camera not only inverts the up and down (which is good, i prefer it for the camera as well as flight controls) but also the left and right.

So just to be clear: Up is down and down is up (which is preferred) but not left is right and right is left.
November 6, 2025 at 3:29 AM
Thank you so much! I'm looking forward to getting more sometime soon!
October 20, 2025 at 10:30 PM
Can I just say that I am absolutely in love with these three shots and the post editing I've done on them. I seriously hope you like them as much as I do!

@capcomusa.com @monsterhunter.capcomusa.com
October 20, 2025 at 9:07 PM
October 20, 2025 at 8:28 PM
October 20, 2025 at 8:28 PM