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tysonpease.com
tyson
@tysonpease.com
illustrator, designer, project coordinator, thought partner
i like video games
he / him
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Hey there! I'm Tyson. I love characters, stories, games, and helping people with their creative projects. Give me a shout if you'd like to work together!
Recently made fresh edits to my creative manifesto, which I'm hoping to do maybe twice a year. It's satisfying to have a document like this to return to once in a while.

It's a good practice to state what we believe from time to time.
tysonpease.com/manifesto/
Manifesto
“I turn toward the experience of being a living thing. I turn toward myself. I try as best I can not to turn away.” We all create our own rules in art, dictated by our needs and desires…
tysonpease.com
November 8, 2025 at 5:46 PM
Monochrome Heights is now available for PC! Anyone who likes tricky platformers should take a look

Besides the cover art & logo, I made the in-game character portraits (over 100!) and concept art for some of the cutscene backgrounds. What a joy to see it all as a part of the final product
Available now on Steam! Tight platforming! Twisty narrative! Fast respawns! Numerous Robots! Sick tunes! And more!
store.steampowered.com/app/2336210
October 17, 2025 at 8:12 PM
It's happening, Monochrome Heights has a release date! And it's coming soon!
September 10, 2025 at 4:50 PM
Did some printing on textiles recently. Small batch stuff to try things out!
July 24, 2025 at 9:13 PM
I've done it! Prints for the whole 5-entry series are now online
tysonpease.square.site
July 22, 2025 at 10:02 PM
I went back to this image from 5+ years ago (!!) for some light touch-up. A fun little illustration. I like its youthful imperfect vibes. When are you ready for adventure? The moment you set out, of course!
July 15, 2025 at 8:35 PM
Finally giving bsky lists a try. Great so far, wish I had thought of it sooner!
May 27, 2025 at 10:39 PM
Here's the development material for the concept / vibes series. I'm happy with how the final pieces came out, but I still like these sketches, too!
May 8, 2025 at 9:05 PM
It's been very rainy today. Reminded me of this piece from lockdown
May 6, 2025 at 9:28 PM
It took some doing, but I am now officially locked and loaded for Switch 2: The Sequel™ 😎

(lil thread)
April 26, 2025 at 2:27 PM
The first in my concept / vibes illustration series for a personal project in development.

I’ve spent loads of time iterating on designs in the past. For this series I wanted to explore a range of gut-feeling aesthetics relevant to the project.

(I'll make this a 🧵 for the series, more soon)
April 17, 2025 at 8:12 PM
I'm glad bsky is a fresh start for so many people. I guess it is for me, too. I just don't know what that looks like in my case.

🧵1/?
April 10, 2025 at 10:05 PM
I've added a manifesto to my website! I've been wringing my hands about what to do with it for weeks, but now that it's there it feels like, pretty normal and not a big deal. Anyway, have a look if you're curious!
tysonpease.com/2025/03/07/n...
New page: Manifesto
I’ve added a manifesto to the site. I’ve been trying to figure out why.
tysonpease.com
March 7, 2025 at 3:31 PM
A movie you've watched more than six times, using only GIFs
February 22, 2025 at 5:07 PM
Hey there! I'm Tyson. I love characters, stories, games, and helping people with their creative projects. Give me a shout if you'd like to work together!
December 12, 2024 at 9:21 PM
New illo series is up on my website! This one is all fun dreamy vignettes
tysonpease.com/portfolio/dr...
Dream story concept series
Digital illustrations, 2024 I developed these concept pieces to help me explore visual ideas and potential iconography for a long-form story project I have in the works. I had a few key elements th…
tysonpease.com
December 11, 2024 at 7:00 PM
More from the upcoming indie game Monochrome Heights. I was tasked with making expressive in-game portraits for the pre-existing robot cast for use during cutscenes. That's right, expressive robots! Robots without eyebrows or mouths! (1/4)
October 18, 2024 at 7:58 PM
A closeup from my cover art for the video game Monochrome Heights. This is the lead character, Happy, a robot who has to climb a huge tower full of hazards! I didn't design him, but it was up to me to translate his purely pixelated form into a more fully illustrative style. It was a fun challenge!
October 3, 2024 at 5:58 PM
I’ve been contributing art to the in-development video game Monochrome Heights on and off since last year. It's been fun! I’m excited to show my work and discuss a bit about the process on my website.
September 13, 2024 at 3:39 PM