UCA Game Dev
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ucagamedev.bsky.social
UCA Game Dev
@ucagamedev.bsky.social
The official page for the Uwharrie Charter Academy High School Game Development Program. Run by 3D Modeling and Game Design teacher Mr. Holden
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And you KNOW that we had to have an intro of our own. Sydney R got to do the coveted intro for our Game Dev Program. #UnrealEngine #StudentWork #UCAGameDev
Another cool project from earlier this semester. We asked the 4th grade classes at UCA Elem to create their own monsters and then vote for the best. One student from each class got their monsters remade in 3D by Modeling II students. They knocked these out in less than 2 weeks! #3dsmax
December 4, 2024 at 7:42 PM
And you KNOW that we had to have an intro of our own. Sydney R got to do the coveted intro for our Game Dev Program. #UnrealEngine #StudentWork #UCAGameDev
December 3, 2024 at 9:51 PM
Here's Charlie W's intro for our Automotive Program #UnrealEngine #StudentWork
December 3, 2024 at 9:50 PM
Another motion graphics intro using #UnrealEngine. This is Zoe N's intro for our culinary program.
December 3, 2024 at 9:49 PM
So Motion Graphics! The new motion graphics tools in #UnrealEngine are amazing, and have been a goal of mine to teach since they were added. Modeling II students were challenged to create short marketing intros for different trades programs at our school's trades academy. Here is Noah M's.
December 3, 2024 at 9:47 PM
Last post of the day! Jackson R's "castle" is instead a Italian church and street. #3dsmax #UnrealEngine
December 2, 2024 at 9:33 PM
More 3D Modeling I student work, here is a Barad Dur from Lord of the Rings designed by Modeling I student Carson H.
#3dsmax, #UnrealEngine5
December 2, 2024 at 9:31 PM
Moving to 3D Modeling student work, here is a castle designed by Modeling I student Ian D. Students designed al buildings and props in #3dsmax and then migrated to #UnrealEngine5 for landscape, foliage, atmosphere, and recording their animated fly through!
December 2, 2024 at 8:52 PM
More Student Blockout projects - Students focus was on the shape and space and lighting of a scene without a focus on specific props or a finished look
December 2, 2024 at 7:48 PM
Catching up on a semester's worth of student work to share. Here are Game Design II Blockout projects. Students had 2 weeks to pitch the game type and design the prototype levels in Blockout style #UE5
December 2, 2024 at 7:45 PM