i like masocore, atmospheric, isometric games, cool shaders, and nice crunchy pixels
He/him
i got compute shaders handling the water surface now -- 128x128 nodes are iterated 32 times per frame to propagate the waves!
i got compute shaders handling the water surface now -- 128x128 nodes are iterated 32 times per frame to propagate the waves!
i'm implementing player logic i've iterated on in two previous game jams for an isometric 5DOF shooter. can't reuse the code though, different engines
ultimatewalrus.com#vertabyss
i'm implementing player logic i've iterated on in two previous game jams for an isometric 5DOF shooter. can't reuse the code though, different engines
ultimatewalrus.com#vertabyss
here is a bug where i forgot to zero my mouse mickeys. classic...
here is a bug where i forgot to zero my mouse mickeys. classic...
github.com/marcelb/Godo...
github.com/marcelb/Godo...