Unfinished Portrait
unfinishedportrait.bsky.social
Unfinished Portrait
@unfinishedportrait.bsky.social
Solo dev Working on a narrative driven game about a fallen star trying to come back home 🌠
will mostly post small dev updates and occasional screenshots
I been working on some visdev and making the beginning of the game a bit more interesting
Here is a stylized smoke VFX I been working on
#indiedev #unrealengine #gameart
March 17, 2025 at 7:14 PM
I had to step away for a few days to quickly get some art on my portfolio
Still looking for full time work and that means I can't always dedicate myself to this indie project as I wish I could
March 5, 2025 at 12:37 AM
listen, this might be just cylinders
but this is everything to me
February 23, 2025 at 5:17 AM
ZOOMIN
February 21, 2025 at 2:49 AM
Wish I had something more interesting to show but right now most of my art is just little guys standing in line
and 20+ texture variations
February 21, 2025 at 1:12 AM
End of demo is in sight
🫡
February 19, 2025 at 3:19 AM
It is getting heftier. All of the important things are laid out.
February 17, 2025 at 4:01 AM
Got help and dialogue system is fixed!!!
Onward!!
February 15, 2025 at 8:54 PM
Twine consumed my life and there is nothing but Twine

A lot of writing and some small blueprint set up

Figuring out what the heck is happening with dialogue system 🤸🤸
February 13, 2025 at 2:15 AM
Bit blocked on the dialogue system
Made simple companion system. Now you got a friend!!
A bit tired of blender so spending some quality time with Twine.
February 7, 2025 at 8:07 PM
Companion modeled!!! Rig test first and then working on follower ai
February 7, 2025 at 4:59 AM
Updating dialogue system today which means everything is broken
Fixing all the little things 🫡
February 4, 2025 at 10:41 PM
This doesn't look like much now but i am so excited to write for this part.
There are a few parts in the demo that I just cannot wait to start writing for
#DevLog #indieDev
February 2, 2025 at 1:43 AM
The final demo level is supposed to feel huge and cavernous but also claustrophobic and anxious

Setting up a couple of things to make sure I can keep the size of the level and traverse time low

But keep it feeling big as intended

Designing games that are intended to be short is fun
February 1, 2025 at 8:06 PM
Going places even deeper
#DevLog #IndieDev
January 31, 2025 at 11:12 PM
Good day today, pretty productive
Done some level layout
Hopefully by the end of the week I will be done with levels 🫡
This will be a huge step forward - all the levels for the demo will be in
After that my main focus will be updating dialogue system and actually writing 💖
January 31, 2025 at 3:16 AM
Back!!
Today was focusing on establishing better designs characters
I don't need much to model, but I want to get important characters and some background folks established
#devlog #indiedev
January 30, 2025 at 2:06 AM
I was under supervision
Got a second to play with character designs and plan them out better before modeling
#Devlog #indiedev
January 27, 2025 at 5:08 AM
Been focusing on my portfolio for a few days
Will be back in a project soon 🫡🫡🫡
Refreshed and excited to push this further
#Devlog #indiegamedev
January 22, 2025 at 9:52 PM
Cleaning up the level as I promised!!!
#Devlog #indiedev
January 18, 2025 at 9:07 PM
I need to do more visdev and hone in on my texturing workflow 😤😤
January 18, 2025 at 3:57 AM
Endless lattices in the ruins
January 16, 2025 at 10:55 PM
More level layout work 🫡 don't like the begging of my underground ruins, so I am probably going to leave it alone for a second.
Tomorrow is factory level clean up day
January 16, 2025 at 6:10 AM
Making sure my foreground is more satisfying
Repetitive geometrical shapes 😳 you know???
January 15, 2025 at 8:08 PM
Doing more layout adjustments 🫡🫡 I think it's getting a lot better and a lot more interesting just to walk around
Tomorrow got to clean up the forge level and make it more presentable to look at
January 15, 2025 at 4:58 AM