UntarcticaGame
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untarctica.bsky.social
UntarcticaGame
@untarctica.bsky.social
Fast-paced shooter/platformer
If you time well, you can chain several [ground pound] -> [recoil-dash] -> [double jump] and cross even wider gaps. (obviously not mandatory anywhere in the game)

#IndieGame #IndieDev #GameDev #GodotEngine #ScreenShotSaturday
November 15, 2025 at 7:43 PM
Indeed snappier! I ran across a small complication, bc, by design, this state can be recalled from itself by button-mashing. That was causing the "new" animation to appear stuck in the first frame. I then made a second animation that only plays if you enter this state from itself (right wall).
November 14, 2025 at 12:40 AM
#Untarctica oddity #2: you can stick to walls indefinitely, with no slide. Also, "wall jump" and "wall climb" are two different states

#IndieGame #IndieDev #GameDev #GodotEngine
November 13, 2025 at 8:03 PM
#Untarctica oddity #1: Instant respawn after death; invisible checkpoints everywhere; no "lives"

#IndieGame #IndieDev #GameDev #GodotEngine #metroidvania
November 12, 2025 at 6:39 PM
A 3-state combo to clear large gaps that uses a wall jump at the start

#IndieGame #IndieDev #GameDev #GodotEngine #trailertuesday
November 11, 2025 at 6:03 PM
You can jump again during the recoil-dash window (hero becomes red)

#IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #DemoMonday
November 10, 2025 at 5:40 PM
Is there a good genre name for 2D platformers with a bunch of bullets on screen?
Technically it's not quite a "bullet hell" like Touhou or Ikaruga.
Would it still make sense to use #bullethell as a Steam tag anyway?

#IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #ScreenshotSaturday
November 8, 2025 at 10:18 PM
Here are some of the character state changes involved in crossing this small pool.
The most novel one being the recoil-dash, during which you can perform a double jump

#Untarctica #IndieGame #IndieDev #GameDev #PixelArt #GodotEngine #DevLog
November 7, 2025 at 3:08 PM
We wanted one of these "pushback" bosses like Crocomire or Belcha for #Untarctica. Only, instead of an actual boss, this one will probably be a recurring puzzle/environment element.

#IndieGame #IndieDev #GameDev #ScreenshotSaturday
November 1, 2025 at 4:21 PM
May 22, 2025 at 2:12 AM
I forgot to post for two months.
Here's a secret shortcut spoiler (in glorious 60hz now, thanks to OBS):

Play demo: untarctica.itch.io/demo

#wip #demo #shooter #BulletHell #metroidvania #godot #indiedev #gamedev #platformer
April 27, 2025 at 4:16 AM
Supporting mouse wheel for custom control bindings was a huge mistake

#wip #2d #shooter #metroidvania #godot #indiedev #gamedev #platformer #itch.io #accessibility
January 31, 2025 at 2:41 PM
Having just added, hm... MIDI controller support to a 2d platformer/shooter, I'm rethinking my whole last tweet about acting on basically any player suggestion lol

#wip #2d #shooter #metroidvania #godot #indiedev #gamedev #platformer #itch.io #midi
January 30, 2025 at 8:39 PM
The year only begins after we create a kaizo platforming segment that will definitely not make it into the final release.
#wip #shooter #metroidvania #godot #indiedev #gamedev #PixelArt #platformer
January 2, 2025 at 2:03 AM
December 29, 2024 at 1:10 AM
Introductory boss fight, WIP
#boss #wip #indie #game #boss-rush #metroidvania
December 27, 2024 at 2:59 AM