Building a gamified focus timer for rpg nerds --> lifequestapp.io
Why?
I think it comes down to:
1) Feedback loops feel painfully slow
2) Cause & effect relationships are never 100% clear
The exact opposite of coding, where inputs/outputs are crystal clear and feedback is instant
Why?
I think it comes down to:
1) Feedback loops feel painfully slow
2) Cause & effect relationships are never 100% clear
The exact opposite of coding, where inputs/outputs are crystal clear and feedback is instant