This way you show the lethality and consequences as the NPC fails
it's a good way to SHOW DON'T TELL for lethality and consequences
This way you show the lethality and consequences as the NPC fails
it's a good way to SHOW DON'T TELL for lethality and consequences
Lightning BLOT sounds awesome 😅
Lightning BLOT sounds awesome 😅
When the players realized this they ran.
When the players realized this they ran.
- All Tiny
- All Adv on CHA cuz babies
- Can Long Rest every 8 hours
- If not, suffer Exhaustion and involuntarily cry
- Together the babies can cast a GOD BLAST by uniting their souls
- All Tiny
- All Adv on CHA cuz babies
- Can Long Rest every 8 hours
- If not, suffer Exhaustion and involuntarily cry
- Together the babies can cast a GOD BLAST by uniting their souls
Still super good point, although avoiding extrinsic motivation alone is quite harsh, especially since a lot of good games use extrinsic AND intrisic motivation
But it's clear some games RELY on extrinsic motivation
Still super good point, although avoiding extrinsic motivation alone is quite harsh, especially since a lot of good games use extrinsic AND intrisic motivation
But it's clear some games RELY on extrinsic motivation
While spells have the Weave, Mystra, etc
Abilities just exist because you are awesome, but that's it.
Feels underbaked, I prefer it when there's more to it
Does it also mean a commoner could learn Action Surge?
While spells have the Weave, Mystra, etc
Abilities just exist because you are awesome, but that's it.
Feels underbaked, I prefer it when there's more to it
Does it also mean a commoner could learn Action Surge?
That would surely solve your issue!!
That would surely solve your issue!!