Forwarded to the rest of the team, will take a look, thanks!
(Preferrably Github issues opened in future, as social media posts get lost easily and can't be tracked 🙏)
(Preferrably Github issues opened in future, as social media posts get lost easily and can't be tracked 🙏)
November 9, 2025 at 3:47 PM
Forwarded to the rest of the team, will take a look, thanks!
(Preferrably Github issues opened in future, as social media posts get lost easily and can't be tracked 🙏)
(Preferrably Github issues opened in future, as social media posts get lost easily and can't be tracked 🙏)
Sounds good! We're working on the full build set for the next non-RC release
November 9, 2025 at 3:44 PM
Sounds good! We're working on the full build set for the next non-RC release
Yeah we'll need to talk to the DoomRunner dev about this
November 9, 2025 at 3:42 PM
Yeah we'll need to talk to the DoomRunner dev about this
Feels great not to have to crawl through 30 different menus just to get a palatable playing experience :^)
November 8, 2025 at 5:24 PM
Feels great not to have to crawl through 30 different menus just to get a palatable playing experience :^)
For the time being; yes... however, in future, when newer, UZDoom-exclusive modding features get added and new mods start using them; said mods may not be runnable in GZDoom anymore
November 8, 2025 at 5:22 PM
For the time being; yes... however, in future, when newer, UZDoom-exclusive modding features get added and new mods start using them; said mods may not be runnable in GZDoom anymore
Options -> Display Options -> Hardware Rendering Options -> Banded SW Lightmode (set it to ON)
November 8, 2025 at 5:21 PM
Options -> Display Options -> Hardware Rendering Options -> Banded SW Lightmode (set it to ON)