Variant
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variantz.bsky.social
Variant
@variantz.bsky.social
36
Music producer
Prototype 2 modder
Lua scripter
artist
reverse engineer
video editor
he/him/they/them
https://www.youtube.com/@VariantNode <-- I post my music and some video game shit occasionally
Wow these are some weird animations. So from what I understand, until now, these animations have only been seen before in early E3 demos of the game, probably around 2010-2011? Dont know if they still used the 3D tendril blobs, I just duplicated and altered them from the release version combos
December 5, 2025 at 4:51 AM
Hmm. Interesting, yes.
Dr. Joseph?
You're up next. What have you to say for yourself?
December 4, 2025 at 7:42 PM
You see
the thing about AI is
it cannot detect "irony"
but you can
right?
December 4, 2025 at 6:03 PM
December 3, 2025 at 6:42 PM
according to these scientific documents, most viruses make you shit yourself to death
December 1, 2025 at 6:24 PM
noooo what have you done to me!!
December 1, 2025 at 3:02 AM
December 1, 2025 at 2:28 AM
December 1, 2025 at 2:25 AM
December 1, 2025 at 2:16 AM
November 30, 2025 at 7:11 AM
transposing motion tree branches from window left to window right
node for node recreation
November 30, 2025 at 5:26 AM
November 30, 2025 at 3:13 AM
November 29, 2025 at 10:57 PM
November 29, 2025 at 6:03 PM
I'll shove it REALLY far up there, mannnn
November 29, 2025 at 5:49 PM
these types of videos are so stupid
"music doesnt feel good anymore because it sucks"
oh ok
so what youre saying is
either you're lazy or a miserable cunt
November 29, 2025 at 5:19 PM
November 29, 2025 at 4:33 PM
very nice
November 27, 2025 at 6:37 PM
retrospectively this story gets funnier every year that Star Citizen is still not a functional game and definitely does not fit the scale that they initially pitched
Meanwhile I've probably landed off and taken off from 1000 different worlds in Elite Dangerous with zero loading screens.
"grats!"
November 27, 2025 at 5:22 AM
the SECOND thing is that OnEvent tracks don't exist in motion tree branches anymore, because their functionality just got rolled into the "opportunity track" node - which did exist already but as you can see here: the new opportunity track has all the same variables as the OnEvent track
got combined
November 26, 2025 at 8:50 PM
If you're doing P2 modding and are thinking about copying and pasting things from p1 branches
dont
i tried it
dont copy anything by clipboard
rebuild it node for node carefully
and two things must change mainly:
most commonly used "nodes" must be changed to "RichNode" or "ContentNode"
November 26, 2025 at 8:48 PM
looks like a song
heres mine
November 26, 2025 at 7:00 PM
lmao !
got em!
November 26, 2025 at 6:35 PM
converting cutscene files from prototype
obscure file type so it I had to download some very obscure but extremely efficient and compact tools for the job
November 26, 2025 at 5:44 PM
something a friend of mine is working on
hd upgrade to the original alex armour from P1 now in P2
November 26, 2025 at 3:25 PM