Working on EmberGen and more.
Discord: vassvik @[email protected]
Realtime capture in the viewport on 4090.
The projection struggles a bit on this scale, so I brute forced it a bit, so it's a bit slower than it has to be. FMG to initialize should help a lot here.
Realtime capture in the viewport on 4090.
The projection struggles a bit on this scale, so I brute forced it a bit, so it's a bit slower than it has to be. FMG to initialize should help a lot here.
Left: RGB blending
Right: Mixbox blending
Interestingly I there's a lot to take from this for smoke scattering, which generally has an absorption component, so subtractive color mixing makes sense I think?
Left: RGB blending
Right: Mixbox blending
Interestingly I there's a lot to take from this for smoke scattering, which generally has an absorption component, so subtractive color mixing makes sense I think?