Morten Vassvik
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vassvik.bsky.social
Morten Vassvik
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX

Working on EmberGen and more.

Discord: vassvik @[email protected]
from a WIP thing
November 3, 2025 at 7:04 PM
One more, tried to tune it so that temperature diffusion propagates the ignition
October 19, 2025 at 12:18 AM
Combustion tests with the new ground, 640M active voxels
October 19, 2025 at 12:16 AM
3D works too
October 17, 2025 at 7:24 AM
Spent some time trying to do conservative culling of geometry for distance function evaluation. Turns out I ended up reinventing something like GJK (which I really have no clue about or experience with) with exact bounds.
October 16, 2025 at 8:22 PM
Fixed a bug and tried beefing up the voxel count: 1.275B active voxels, 3072x3136x1312 bounding box.

Realtime capture in the viewport on 4090.

The projection struggles a bit on this scale, so I brute forced it a bit, so it's a bit slower than it has to be. FMG to initialize should help a lot here.
October 14, 2025 at 10:15 AM
Finally adding ground collisions
October 12, 2025 at 8:57 PM
Dimmer RGB colors
September 27, 2025 at 9:49 PM
Bright Red-Blue-Yellow primaries
September 27, 2025 at 9:49 PM
Some tests I did with hacking in mixbox (github.com/scrtwpns/mix...) support today

Left: RGB blending
Right: Mixbox blending

Interestingly I there's a lot to take from this for smoke scattering, which generally has an absorption component, so subtractive color mixing makes sense I think?
September 27, 2025 at 9:49 PM
September 19, 2025 at 7:25 PM