Vehicle Physics
@vehiclephysics.bsky.social
560 followers 24 following 320 posts
Physics, vehicle dynamics, Unity expert. Author of: Edy’s Vehicle Physics (EVP) and Vehicle Physics Pro (VPP). Development Updates: #vppdev
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vehiclephysics.bsky.social
#Unity #MadeWithUnity #Simulator #Driving #Simracing #Motorsport #Physics #GameDev #Ascari
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vehiclephysics.bsky.social
A full 24-hour simulation of the Ascari circuit using Vehicle Physics Pro. From bright daylight to dark night and back again. This simulator was developed to train for a real endurance race at the Ascari Resort Track.

🎥 Watch it here: www.youtube.com/watch?v=I9Hg...
vehiclephysics.bsky.social
The overall shape appears correct, but the noise in the graph suggests a possible numerical issue with the sign of the resulting longitudinal force in the calculations.

#VPPDev #Unity #MadeWithUnity #Physics #Simulator #TireSimulation #Simracing #Motorsport
vehiclephysics.bsky.social
Here are eight views of the same wheel model under different conditions. Everything looks nominal except for the longitudinal force when the wheel transitions from freely rolling (slip = 0) to fully braked.
vehiclephysics.bsky.social
With the analysis tool (right), we can click any point in the plot and pause execution just before it’s calculated. This lets us trace the process step by step, pinpoint the issue, and fix it.

#VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #TireSimulation #Simracing #Motorsport
vehiclephysics.bsky.social
The final tire force (white, left) should smoothly transition fro m the raw tire force (green) to the available tire force (red) as the vehicle approaches a stop. Instead, it jumps abruptly from one value to the other.
vehiclephysics.bsky.social
The importance of real-time graphical analysis in tire model development. What looked like a minor effect in the tire forces during testing revealed a major discontinuity in the adhesion zone.
vehiclephysics.bsky.social
“I own way too many car controllers than I would like to admit. This one is by far best.”

Thank you for the wonderful review on Edy’s Vehicle Physics! Support for Unity’s new Input System is coming in the next major version 😉

assetstore.unity.com/packages/too...
vehiclephysics.bsky.social
My favorite driving trick: putting a car on two wheels. Also a proof test of realism for vehicle simulation models.

#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Driving
vehiclephysics.bsky.social
#VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #Simulator #TireSimulation #Simracing #IndieDev #GameDev
vehiclephysics.bsky.social
The image shows unexpected instabilities in the lateral tire force at very low speeds, where the lateral force becomes insufficient to counteract lateral friction. In this case, the model must redirect the “unused” longitudinal force to be applied laterally.
vehiclephysics.bsky.social
Rewriting the core wheel simulation module in Vehicle Physics Pro to fully support the new Tire Friction Model v2 across all conditions, from standstill and very low speeds to high speeds.
vehiclephysics.bsky.social
We’re honored to be featured in this event. Since 2011, *Edy’s Vehicle Physics* has helped thousands of developers bring realistic and fun to drive car physics into their Unity projects.

Thank you for making EVP part of your journey ❤️
Edy's Vehicle Physics | Physics | Unity Asset Store
Get the Edy's Vehicle Physics package from Edy and speed up your game development process. Find this & other Physics options on the Unity Asset Store.
assetstore.unity.com
vehiclephysics.bsky.social
Edy’s Vehicle Physics is 60% OFF today as part of Unity’s Iconic Asset Sale, celebrating 15 years of the Asset Store 🎉

assetstore.unity.com/packages/too...
vehiclephysics.bsky.social
For example, you could run two instances of the exact same vehicle, each with a different tire model, and compare their behavior.

#VPPDev #Unity #IndieDev #GameDev #Physics #GamePhysics #TireSimulation #Simracing
vehiclephysics.bsky.social
Inside the code of Vehicle Physics Pro. This is TireFrictionBase, the base class for every tire model implementation in VPP. You can implement any tire friction model and plug it directly into VPP.
vehiclephysics.bsky.social
#ScreenShotSaturday Aerodynamics package upgraded

#Unity #MadeWithUnity #Physics #GamePhysics #Simulator #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins
vehiclephysics.bsky.social
Analyzing discontinuities in the wheel force model in Vehicle Physics Pro. Our tool makes it possible to visually detect issues in tire force calculations, and helps design and validate proper solutions.

#VPPDev #Unity #MadeWithUnity #GameDev #Showcase #Physics #GamePhysics #TireSimulation
vehiclephysics.bsky.social
#ScreenShotSaturday #Unity #MadeWithUnity #Physics #Simulator #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins #BatteryElectric #ElectricVehicle #Nordschleife
vehiclephysics.bsky.social
The 424 now limits electric regen power at the start of the lap, since the battery begins fully charged and cannot accept additional energy until about 2 km into the run.
Reposted by Vehicle Physics
arkhaniir.bsky.social
Developing a real-time terrain interactions tool for Unity for an idea I'm prototyping. Mainly catering to vehicles, but it should work for anything that needs real-time deformation with physics (i.e explosions) & per-texture properties (i.e physics, particles). It's been a fun new challenge 👀
vehiclephysics.bsky.social
#VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #TireSimulation #Simracing #Engineering
vehiclephysics.bsky.social
Visualizing Slip Ratio (left) and Slip Angle (right) as calculated by Vehicle Physics Pro. As part of the ongoing redesign of the tire flex model, we need to ensure that these calculations remain perfectly smooth and continuous across their full range.