vicdoan2.bsky.social
@vicdoan2.bsky.social
I use a free digital painting software called Krita and a Wacom Drawing Tablet!
June 15, 2025 at 3:12 PM
Very nice! It'll be interesting to see how the puzzle comes together, especially with the mirroring mechanic. I can also see a lot of great opportunities to drop in story elements into these puzzle areas, as well as game secrets!
June 5, 2025 at 5:38 AM
Another step toward quality of life changes: we have working main menus and pause menus that let the player stop the game, adjust the game resolution and quite the application! I'm happy with the menus, but if I have time I'll go back to add delays/animations #SmallGameStudio
June 1, 2025 at 9:16 PM
After finishing the playtests today, I decided to add more subtle touches to the existing museum like game rather than making it more gamey (how indecisive of me). I added a trail effect to the player character and a "drawing" zone where players could make art with it. #SmallGameStudio
May 30, 2025 at 7:56 AM
That's a really cool effect! I remember how explicit you wanted to make it to the player that they're in a dream, but I think something like this where they might miss it if they just glance past it while being very obvious once they do adds a feeling of uncanniness
May 29, 2025 at 3:49 PM
I was finally able to finish making all of the assets needed for the game (a little later than expected) and am now compiling them into game objects with existing animators/audio triggers. #SmallGameStudio
May 27, 2025 at 4:35 AM
While laying out the panels that would be present in the game, I realized I would need different zoom scales so I played around with enabling/disabling multiple cameras attached to the player character.Now the game will zoom out as needed for each size of panel! #SmallGameStudio
May 26, 2025 at 4:16 AM
On my desk I have a couple sketchbooks, books on drawing, a drawing tablet, markers, greeting cards from friends, and little trinkets like figurines. I think the first couple of items might be skewed however since I do a lot of drawing! #SmallGameStudio
May 23, 2025 at 6:32 AM
Can't wait to see how you go about making the game into 3D! I feel like there can be a lot of freedom in making obstacles in a 3D running space. Things like the spacing between obstacles and obstacle height/width carry so much more importance.
May 19, 2025 at 5:31 AM
I just finished scripting out what text the game is going to include and the overall direction the game is going to go in. The different types of visual effects I'd like to showcase have also been chosen. Time to find/make the assets and build the game. #SmallGameStudio
May 18, 2025 at 6:37 AM
I was able to implement a CharacterController in Unity for the first time, and was able to make a short demo for my next game "The Beginner's Manga"! This project will mainly be created by the CharacterController, collision detection, animation, and audio cues. #SmallGameStudio
May 17, 2025 at 7:22 AM
Small typo, it should be this link:
vicdoan2.itch.io/all-that-time
May 12, 2025 at 6:42 AM
I just finished "All That Time", an abstract two player (also playable by one person) experience inspired by my own experiences of reflecting on the time I could have spent with loved ones. You can play it here:
vicdoan2.itch.io/all-this-time
#SmallGameStudio
May 12, 2025 at 4:33 AM
I really like the idea of the flickering light as a means of navigating a maze more interesting and engaging! I was originally going to do something similar with the dark maze but went in a different direction. Can't wait to play this
May 11, 2025 at 7:07 AM
During a break from programming the gameplay, I started exploring with the "juiciness" of the game by adding some delayed transitions, fade in and out animations, and a "pingpong" effect for the pulsing light sources! #SmallGameStudio
May 9, 2025 at 5:24 AM
We played “Freedom Bridge” which was a simple scrolling game where the player must cross through barbed wire to a bridge that’ll lead them to freedom. However, the player is always killed at the bridge, symbolizing the trapped feeling of those looking to escape #SmallGameStudioArcade3
May 6, 2025 at 6:50 PM
We played “passage” which documents the life of a pixelated couple walking through life, aging and eventually dying as they go on. It has a somber message as they continue to age no matter if the player walks forward or move back, showing the constant movement of time. #SmallGameStudioArcade3
May 6, 2025 at 6:44 PM
We played “untitled (the flower game” which lets you control the way the flower like pattern is generated by messing with different sliders. The visuals are very hypnotizing and the generation seems very dynamic and unrepeating #SmallGameStudioArcade3
May 6, 2025 at 6:37 PM