ESW
@villincode4cuks.bsky.social
25 years on this rock
Cis man
He/him
Current hyperfixation: level design
The line between jest and reality is thin here
Cis man
He/him
Current hyperfixation: level design
The line between jest and reality is thin here
the mayor of flavortown
February 17, 2025 at 12:04 AM
the mayor of flavortown
This was where I tested the assassin against the cleric with Reki after we reset our skills. Fight went on and on and on, and she couldn't keep up or find me in there
February 16, 2025 at 11:04 PM
This was where I tested the assassin against the cleric with Reki after we reset our skills. Fight went on and on and on, and she couldn't keep up or find me in there
I keep spamming new builds, some are bound to get drowned out
February 16, 2025 at 11:02 PM
I keep spamming new builds, some are bound to get drowned out
it's not just levels for team PVP, though. i plan on adding more unique scenarios to shake it up.
we also have a switch to clean up any entities dropped while changing levels
we also have a switch to clean up any entities dropped while changing levels
February 16, 2025 at 9:16 PM
it's not just levels for team PVP, though. i plan on adding more unique scenarios to shake it up.
we also have a switch to clean up any entities dropped while changing levels
we also have a switch to clean up any entities dropped while changing levels
arena 12: The Trenches
it's a Wizard War, and you've been drafted.
cower in your tunnels, run for your life. if the cannons don't get you, the barbed wire might.
it felt almost wrong not to make a level based on trench warfare, and i had fun with it.
it's a Wizard War, and you've been drafted.
cower in your tunnels, run for your life. if the cannons don't get you, the barbed wire might.
it felt almost wrong not to make a level based on trench warfare, and i had fun with it.
February 16, 2025 at 9:16 PM
arena 12: The Trenches
it's a Wizard War, and you've been drafted.
cower in your tunnels, run for your life. if the cannons don't get you, the barbed wire might.
it felt almost wrong not to make a level based on trench warfare, and i had fun with it.
it's a Wizard War, and you've been drafted.
cower in your tunnels, run for your life. if the cannons don't get you, the barbed wire might.
it felt almost wrong not to make a level based on trench warfare, and i had fun with it.
arena 11: Shipment.mw2
a port of a fan favorite from Modern Warfare 2, with modifications to make it work in our little Class-PVP system, and to make it fit the rectangle.
Skelbton murdered me here.
a port of a fan favorite from Modern Warfare 2, with modifications to make it work in our little Class-PVP system, and to make it fit the rectangle.
Skelbton murdered me here.
February 16, 2025 at 9:16 PM
arena 11: Shipment.mw2
a port of a fan favorite from Modern Warfare 2, with modifications to make it work in our little Class-PVP system, and to make it fit the rectangle.
Skelbton murdered me here.
a port of a fan favorite from Modern Warfare 2, with modifications to make it work in our little Class-PVP system, and to make it fit the rectangle.
Skelbton murdered me here.
arena 10: Cognitium Reactor
this would've been better in an arena twice as wide
it's another one fueled by memories of UT99, and i can't remember the name of the level that inspired it.
my first successful use of accelerators that don't risk fall damage is in this map
this would've been better in an arena twice as wide
it's another one fueled by memories of UT99, and i can't remember the name of the level that inspired it.
my first successful use of accelerators that don't risk fall damage is in this map
February 16, 2025 at 9:16 PM
arena 10: Cognitium Reactor
this would've been better in an arena twice as wide
it's another one fueled by memories of UT99, and i can't remember the name of the level that inspired it.
my first successful use of accelerators that don't risk fall damage is in this map
this would've been better in an arena twice as wide
it's another one fueled by memories of UT99, and i can't remember the name of the level that inspired it.
my first successful use of accelerators that don't risk fall damage is in this map
arena 9: the Old Town
i think i channelled some frustration into this one.
i've wanted to build a village with seamless rooftop parkour for a while and haven't been able to do it before.
with some skill, someone can get from one corner of the map to the other without ever touching the ground
i think i channelled some frustration into this one.
i've wanted to build a village with seamless rooftop parkour for a while and haven't been able to do it before.
with some skill, someone can get from one corner of the map to the other without ever touching the ground
February 16, 2025 at 9:16 PM
arena 9: the Old Town
i think i channelled some frustration into this one.
i've wanted to build a village with seamless rooftop parkour for a while and haven't been able to do it before.
with some skill, someone can get from one corner of the map to the other without ever touching the ground
i think i channelled some frustration into this one.
i've wanted to build a village with seamless rooftop parkour for a while and haven't been able to do it before.
with some skill, someone can get from one corner of the map to the other without ever touching the ground
arena 8: Twin Siege
i may change the name, idk.
henry tells me that this plays like a map from Half-Life: Deathmatch, and that's exacly what i was going for.
Ramiel helped me by mirroring as i built, saved a lot of work, it seemed asymmetrical to them until we finished, and it hurt them to do it🥲
i may change the name, idk.
henry tells me that this plays like a map from Half-Life: Deathmatch, and that's exacly what i was going for.
Ramiel helped me by mirroring as i built, saved a lot of work, it seemed asymmetrical to them until we finished, and it hurt them to do it🥲
February 16, 2025 at 9:16 PM
arena 8: Twin Siege
i may change the name, idk.
henry tells me that this plays like a map from Half-Life: Deathmatch, and that's exacly what i was going for.
Ramiel helped me by mirroring as i built, saved a lot of work, it seemed asymmetrical to them until we finished, and it hurt them to do it🥲
i may change the name, idk.
henry tells me that this plays like a map from Half-Life: Deathmatch, and that's exacly what i was going for.
Ramiel helped me by mirroring as i built, saved a lot of work, it seemed asymmetrical to them until we finished, and it hurt them to do it🥲
arena 7: TeuFort.tf2
another replica.
i had initially made a red base on the wrong side before it was accidentally deleted. at that point, i had to make dinner for my spouse and the project was taken up by
@skelbton.bsky.social ,
@henrythecool.bsky.social ,
and Ramiel, who i still cannot find
another replica.
i had initially made a red base on the wrong side before it was accidentally deleted. at that point, i had to make dinner for my spouse and the project was taken up by
@skelbton.bsky.social ,
@henrythecool.bsky.social ,
and Ramiel, who i still cannot find
February 16, 2025 at 9:16 PM
arena 7: TeuFort.tf2
another replica.
i had initially made a red base on the wrong side before it was accidentally deleted. at that point, i had to make dinner for my spouse and the project was taken up by
@skelbton.bsky.social ,
@henrythecool.bsky.social ,
and Ramiel, who i still cannot find
another replica.
i had initially made a red base on the wrong side before it was accidentally deleted. at that point, i had to make dinner for my spouse and the project was taken up by
@skelbton.bsky.social ,
@henrythecool.bsky.social ,
and Ramiel, who i still cannot find
arena 6: Facing_Worlds.ut
i totally copied this from Unreal Tournament.
a problem i ran into while making this was that all our teleporters in the modpack don't save properly with structure blocks. so, i had to improvise with more accelerators
i totally copied this from Unreal Tournament.
a problem i ran into while making this was that all our teleporters in the modpack don't save properly with structure blocks. so, i had to improvise with more accelerators
February 16, 2025 at 9:16 PM
arena 6: Facing_Worlds.ut
i totally copied this from Unreal Tournament.
a problem i ran into while making this was that all our teleporters in the modpack don't save properly with structure blocks. so, i had to improvise with more accelerators
i totally copied this from Unreal Tournament.
a problem i ran into while making this was that all our teleporters in the modpack don't save properly with structure blocks. so, i had to improvise with more accelerators
arena 5: Frozen Fortress
there is no staying still here. between the ice and the accelerators on the floor, you're gonna slide around.
the ice used in the tower and the snow bricks come from @the-ice-lord.bsky.social 's Gelaria. a great dimension mod for those who crave the cold.
there is no staying still here. between the ice and the accelerators on the floor, you're gonna slide around.
the ice used in the tower and the snow bricks come from @the-ice-lord.bsky.social 's Gelaria. a great dimension mod for those who crave the cold.
February 16, 2025 at 9:16 PM
arena 5: Frozen Fortress
there is no staying still here. between the ice and the accelerators on the floor, you're gonna slide around.
the ice used in the tower and the snow bricks come from @the-ice-lord.bsky.social 's Gelaria. a great dimension mod for those who crave the cold.
there is no staying still here. between the ice and the accelerators on the floor, you're gonna slide around.
the ice used in the tower and the snow bricks come from @the-ice-lord.bsky.social 's Gelaria. a great dimension mod for those who crave the cold.
arena 4: Bones in the Ocean
i did NOT make this one!
this was the first arena made by someone other than me, they wanted an ocean/costal map and they went for it!
i don't know if the others are on blusky, i'm looking for them, but @wildmagicwhimsy.bsky.social was one of them!
i did NOT make this one!
this was the first arena made by someone other than me, they wanted an ocean/costal map and they went for it!
i don't know if the others are on blusky, i'm looking for them, but @wildmagicwhimsy.bsky.social was one of them!
February 16, 2025 at 9:16 PM
arena 4: Bones in the Ocean
i did NOT make this one!
this was the first arena made by someone other than me, they wanted an ocean/costal map and they went for it!
i don't know if the others are on blusky, i'm looking for them, but @wildmagicwhimsy.bsky.social was one of them!
i did NOT make this one!
this was the first arena made by someone other than me, they wanted an ocean/costal map and they went for it!
i don't know if the others are on blusky, i'm looking for them, but @wildmagicwhimsy.bsky.social was one of them!
arena 3:
i don't have a name, it's listed as "volcanic platformer" until i do.
in games like Quake and UT, i remember playing in levels that forced the player to use launch pads to get around. i wanted to try that out here. I used the accelerators from Cognitium to make it happen, albeit poorly.
i don't have a name, it's listed as "volcanic platformer" until i do.
in games like Quake and UT, i remember playing in levels that forced the player to use launch pads to get around. i wanted to try that out here. I used the accelerators from Cognitium to make it happen, albeit poorly.
February 16, 2025 at 9:16 PM
arena 3:
i don't have a name, it's listed as "volcanic platformer" until i do.
in games like Quake and UT, i remember playing in levels that forced the player to use launch pads to get around. i wanted to try that out here. I used the accelerators from Cognitium to make it happen, albeit poorly.
i don't have a name, it's listed as "volcanic platformer" until i do.
in games like Quake and UT, i remember playing in levels that forced the player to use launch pads to get around. i wanted to try that out here. I used the accelerators from Cognitium to make it happen, albeit poorly.
arena 2: Desert Temple
inspired by memories of Unreal Tournament GOTY with my dad and our neighbors, makes use of vertical space with towers, arches, and tunnels
inspired by memories of Unreal Tournament GOTY with my dad and our neighbors, makes use of vertical space with towers, arches, and tunnels
February 16, 2025 at 9:16 PM
arena 2: Desert Temple
inspired by memories of Unreal Tournament GOTY with my dad and our neighbors, makes use of vertical space with towers, arches, and tunnels
inspired by memories of Unreal Tournament GOTY with my dad and our neighbors, makes use of vertical space with towers, arches, and tunnels
arena 1: forest clearing (the name could use some work but eh)
my first addition to the project. built before i learned the proper commands to get the structures to spawn.
features pungee pits, simple fortifications, and a bridge.
i was thinking of Chivalry 2 as i made it.
my first addition to the project. built before i learned the proper commands to get the structures to spawn.
features pungee pits, simple fortifications, and a bridge.
i was thinking of Chivalry 2 as i made it.
February 16, 2025 at 9:16 PM
arena 1: forest clearing (the name could use some work but eh)
my first addition to the project. built before i learned the proper commands to get the structures to spawn.
features pungee pits, simple fortifications, and a bridge.
i was thinking of Chivalry 2 as i made it.
my first addition to the project. built before i learned the proper commands to get the structures to spawn.
features pungee pits, simple fortifications, and a bridge.
i was thinking of Chivalry 2 as i made it.