(8/9)
(8/9)
Changes to zoom and rotation are currently only done relative to the canvas rather than the viewport, which makes them a bit jarring to use for now.
Image filtering also changes automatically when zooming in, which means Vincent is pixel art ready.
(7/9)
Changes to zoom and rotation are currently only done relative to the canvas rather than the viewport, which makes them a bit jarring to use for now.
Image filtering also changes automatically when zooming in, which means Vincent is pixel art ready.
(7/9)
Ladies and gentlemen, I present to you: The very first image created and exported from Vincent!
(4/9)
Ladies and gentlemen, I present to you: The very first image created and exported from Vincent!
(4/9)
First, here's the current state of the UI:
(2/9)
First, here's the current state of the UI:
(2/9)
The Godot rewrite is going really well :) User-facing functionality is still very minimal at the moment, but regardless. Coming from Electron, this is truly a night and day difference in ease of development.
#godot #godotengine
The Godot rewrite is going really well :) User-facing functionality is still very minimal at the moment, but regardless. Coming from Electron, this is truly a night and day difference in ease of development.
#godot #godotengine