Anthony Salter
viridiangames.bsky.social
Anthony Salter
@viridiangames.bsky.social
Professional Game Developer, part-time Game Porter.
There's no way to see to it in the game because of how the starting conversations are scripted, but Ultima VII actually had a line for Petre for if you talk to him before Iolo has had a chance to introduce you.
November 1, 2025 at 6:38 PM
Initial pathfinding has arrived in Ultima VII Revisited, thanks to the work of Furroy! Check out his Atari 2600 games (and other stuff) at furroy.itch.io !
October 24, 2025 at 2:12 AM
I FOUND MY MICROPHONE! Stream is ON for tomorrow at 6 PM CST!
October 11, 2025 at 12:33 PM
This is why I keep bouncing off Cyberpunk 2077.
October 10, 2025 at 9:39 AM
Okay, so not only do I now have a job, but I have an absolutely adorable little minicomputer to do that job with. Seriously, I love mini PCs and this one is awesome.

Look at this thing! It fits in my hand!
September 28, 2025 at 6:31 PM
I know there's a lot of jank in this, but I wanted to get some feedback on this version of the Ultima VII intro. Do the angle changes work? Or should the angle be static the whole time?
September 24, 2025 at 6:31 PM
I AM THE MASTER OF UNLOCKING
September 18, 2025 at 12:30 AM
Okay, it's clear that you guys want me to play Ultima VII! So that'll be what we're doing after the update this evening. I'll be using Exult along with the digital music files for maximum awesomeness!
September 14, 2025 at 1:54 PM
If you're looking for an experienced game programmer, who specializes in implementing gameplay designs, creating user interfaces and getting your game through Sony/Microsoft/Nintendo certification, then I'm your guy!
September 1, 2025 at 5:39 PM
The Ultima VII Revisited stream went really well tonight. How well? This well:
August 25, 2025 at 2:03 AM
Experimenting with some simple lighting in Ultima VII Revisited, expanding on what I showed on stream last night.
August 18, 2025 at 4:52 PM
WIDESCREEN! Left side WAAAAGH! Right side WAAAAGH!

Many thanks to Tarranium for the superwide screenshots!

Want to see more? Join the Ultima VII Revisited Discord! discord.gg/9FWAMGcXgd
August 13, 2025 at 2:58 PM
Okay, let me try out the Battlefield 6 beta so I can talk about it on strea-

Oh, for God's sake.
August 10, 2025 at 9:59 PM
In the original game, the same information is presented, but in multiple stages rather than all at once. I always felt this was a bit confusing.
July 21, 2025 at 9:43 PM
Okay, what do ya'll think? Does putting the name, gold and portion size on one line instead of doing them sequentially make it feel less "Ultima-ish"?
July 21, 2025 at 8:14 PM
Tune in to the stream tomorrow to find out exactly what's going on with this thing:
July 20, 2025 at 10:41 AM
Dinnertime!
July 8, 2025 at 8:37 AM
Here's the sprite sheet I'm using; it's from my previous game Planitia:
July 5, 2025 at 5:35 AM
Ultima VII Revisited 8-way sprite test:
July 5, 2025 at 5:35 AM
June 27, 2025 at 9:01 AM
Took a break from fixing up scripts and did a quick animation test:
June 22, 2025 at 9:26 AM
The dichotomy of gamers. (Game in question is Final Fantasy Tactics: Ivalice Chronicles)
June 18, 2025 at 9:11 AM
Okay. The most important feature has been completed. I can release Ultima VII Revisited 0.1.5 now.
May 30, 2025 at 10:19 PM
Stream tonight at 6 PM CST! Alchemy gear! Torture equipment! But best of all...MORE ROCKS!

And for the DOS game...well, the poll was YET ANOTHER TIE so I'm going to exercise my fiat as the streamer and pick myself. It's...Powermonger! @randomcodingdud, this one's for you!
May 12, 2025 at 6:14 PM
The second method is to use a 9-slice sprite grid to make an expandable gump that can be sized large enough to hold everything. I hate this method because it loses the original GUMP backgrounds and makes everything look generic.
May 8, 2025 at 4:56 PM