Vuntra City
@vuntracity.bsky.social
410 followers 95 following 140 posts
City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/ Discord: https://discord.gg/UU3CbNnJDp
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vuntracity.bsky.social
The first iteration of modular NPCs is a go! The variety of clothes and hairstyles is a bit lacking for now, but I will be adding more over time. Also facial feature sliders will be coming. What do you guys think?

#gamedev #indiegame #procgen
Randomized NPCs walking in a procedural city Randomized NPCs walking in a procedural city Randomized NPCs walking in a procedural city Randomized NPCs walking in a procedural city
vuntracity.bsky.social
Youtube (long form) has definitely been working best for me in terms of promotion, but also Tiktok. They may not work for every game, but at least both of those platforms welcome self-promotion.
vuntracity.bsky.social
The vines are one of the facade decorations that spawns sometimes. Not very common, but they create cozy courtyards occasionally.
Procedural buildings with vines.
vuntracity.bsky.social
Yes, the contrarian gamedev approach. Sounds very familiar to me!
vuntracity.bsky.social
Found this cozy street bar.

#gamedev #indiegame #vr
A street bar with trees and vines in the background in a procedural city.
vuntracity.bsky.social
Always fun to find a double firework station on a rooftop and just sitting back for a bit to enjoy the show.

#gamedev #indiegame
vuntracity.bsky.social
A virtual city that has been procedurally generated.
vuntracity.bsky.social
Haven't posted any pretty cityscapes from my environment demo in a while, so here's one.

#indiegame #gamedev
Screenshot of a procedural city with rainy weather.
Reposted by Vuntra City
jam2go.com
I’ve been training my cat to play ambient music.

Last night he hit me with this hauntingly beautiful chord change after 10 minutes of A7sus4
vuntracity.bsky.social
That said, I never managed to teach myself to love winter, so I just moved somewhere warmer instead 😆
vuntracity.bsky.social
Coming from a cold place myself, I feel like the only people who really thrive in those environments are the ones who really enjoy the cold outdoors. I know plenty who love winter sports, snow, and cool weather. So maybe teaching yourself to love those things too could help view winter differently.
vuntracity.bsky.social
I wouldn't know, I procedurally generated mine 😉
vuntracity.bsky.social
Changed the sound from piano to synth. Might add a few more variants and make them random. Although I think I should stop messing around and get back to working on the NPCs. But this is just too damn fun!

#screenshotsaturday #gamedev #indiegame
vuntracity.bsky.social
This is more fun than I expected! Although it's really hard to play, feels like playing the piano in a dream.

#gamedev #indiegame #procgen
vuntracity.bsky.social
Been procrastinating today by making procedural keyboards for Vuntra City. And yes the keys can be pressed and they will be fully functional once I hook up the sounds.

#gamedev #indiegame #procgen
vuntracity.bsky.social
The NPCs in Vuntra City don't just walk around the player randomly and disappear when they're out of sight like in most games with crowds. Each one of them has a schedule to follow and I demonstrate it in my new video. Check it out! www.youtube.com/watch?v=sxLC...

#gamedev #indiegame #procgen
Finalizing The NPC Schedules And Transitions
YouTube video by Vuntra City
www.youtube.com
vuntracity.bsky.social
Knights of Guinevere pilot looks very promising! Looking forward to a new sci-fi/cyberpunk show, hopefully!
vuntracity.bsky.social
Playing around with the NPC movement speeds, and apparently if I increase them enough I get this hilariously panicked city. But at least they get to their destinations more reliably 😆

#gamedev #indiegame
vuntracity.bsky.social
The best part about procedural environments is how they never cease to surprise even their creator. Like this colorful space I've discovered that looks really weird but strangely alluring.

#gamedev #procgen #indiegame
vuntracity.bsky.social
Just noticed that one of the NPCs got stuck half way through the timelapse 🤦‍♀️
vuntracity.bsky.social
Made this timelapse of Vuntra City coming alive with the NPCs, cars, and sky trams zooming around.

#gamedev #indiegame #procgen
vuntracity.bsky.social
I am currently using Unreal Engine's behavior system, and they can't interact yet. I am only working on the basic behaviors (going from one place to another according to their schedules) and I'll be adding complexity later.
vuntracity.bsky.social
Next month I will be heading to GIC'25 in Poznan. Always happy to meet up with fellow developers and talk #gamedev and #procgen, so if anyone else is going let me know!
Game Industry Conference logo
vuntracity.bsky.social
When I see that some algorithm's generations come out significantly cooler than others, I like to tweak it to eliminate the "uncool" ones. I mean why gamble whether a map will come out cool or not if you can just have a cool one every time 😁