Vuntra City
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vuntracity.bsky.social
Vuntra City
@vuntracity.bsky.social
City exploration game in development for VR and flat screen.

Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
Discord: https://discord.gg/UU3CbNnJDp
Following yesterday's discussion with @nifflas.bsky.social I decided to fix my dialogue widget to prevent words from jumping to next line as they get typed in. Right now I'm only using this widget for info terminals around the city, but it will be used for NPC dialogue as well in the future.
November 25, 2025 at 1:50 PM
There's still a lot of work to do on the NPC behaviors but the city already looks so much more alive!

#gamedev #indiegame #procgen
November 24, 2025 at 6:21 PM
My friend Lucian just started a devlog where he shares his experience and the struggles of starting out as a part time gamedev. Check it out!

#gamedev #indiegame
November 24, 2025 at 8:59 AM
Oh I almost forgot. The NPC hit impacts are still working with the new modular models. And they are even more hilarious now! (Sound on! 🔊🔊🔊)

#gamedev #indiegame
November 23, 2025 at 10:26 AM
The NPCs can now lounge on the sunbeds both outdoors and indoors. Although they won't fully lean back, as different sunbed models may have their backs at different inclines. So I figured it's safer if they just sit casually.

#screenshotsaturday #gamedev #indiegame
November 22, 2025 at 1:35 PM
The good news is I managed to get the NPCs to find beds and sleep in them. The bad news is, well...

#gamedev #indiegame
November 21, 2025 at 3:36 PM
Managed to teach my NPCs some civic sense by using dynamically placed Nav Mesh Modifiers (shown in yellow). Now they will avoid walking on grass and roads, unless they really have to.

#gamedev #indiegame
November 20, 2025 at 11:14 AM
Added a leisure phase to the NPC routines. Every day after work each NPC will stop at some point of their commute home and visit a rooftop terrace, a park, or a leisure related interior. Unlike the work schedules, leisure time and location will be different every day.

#gamedev #indiegame
November 18, 2025 at 3:40 PM
Currently working on adding variety and flare to the NPC routines. In the meantime, here are some glamour shots of the living city.

#gamedev #indiegame #procgen
November 17, 2025 at 4:25 PM
More hairstyles, facial hair, and glasses for the procedural NPCs! Also fixed the hair UVs somewhat. Very tempting to add some clothing options too, but I think I'll leave that for later.

#gamedev #indiegame #procgen
November 15, 2025 at 1:31 PM
Added 40 new hairstyles today, and I still have more hair assets that need to be adjusted and fine tuned to fit my NPCs. Pretty tedious work, even though I am not modeling them from scratch, but the increase in NPC variety is worth it. Facial hair and accessories next!

#gamedev #indiegame #procgen
November 13, 2025 at 1:54 PM
All the wall art in Vuntra City is procedural, and I love it when the game generates something that actually looks good!

#gamedev #indiegame #procgen
November 9, 2025 at 8:48 AM
Reposted by Vuntra City
I recently had some fun taking texture photos in both a rural and urban environment. I'm definitely no professional, but the quality of the images is pretty good.

I made two texture packs you can use for FREE:
cashew-olddew.itch.io/village-high... cashew-olddew.itch.io/urban-high-r...

#GameAssets
Village High-Res Textures by OldDewS
Textures from a traditional 1800s Romanian village
cashew-olddew.itch.io
November 6, 2025 at 8:31 PM
Tomorrow I will be giving a presentation on my solo dev experience for the local gamedev community. It will be live streamed on the Transylvania Association for Gamedev and Art Projects (TAGAP) youtube channel: www.youtube.com/@TAGAP-org

The stream will start at around 7:30 EET.

#gamedev #indiedev
November 6, 2025 at 2:41 PM
The transitions could still use some work, but I got the basic "at home" idle routine working! The NPCs now pick a random available seat within a range, sit there for a bit, then get up and pick another. I can add other animations and build more complex idle behaviors on top of this.

#gamedev
November 5, 2025 at 6:10 PM
Ok I think I'm getting somewhere. This is how y'all sit down, right?

#gamedev #indiegame
November 4, 2025 at 1:09 PM
Trying to teach my NPCs to sit on the furniture. Nailed it? 😖

#gamedev #indiegame
November 2, 2025 at 1:21 PM
Saw this cool world aligned halftone shader in Cyberpunk 2077 and tried to recreate it in Unreal Engine. Don't think this is how they did it, but close enough!
November 1, 2025 at 7:26 PM
New devlog about the freshly added modular NPCs that replace the old low poly placeholders: youtu.be/h8ga0hLpfp0

#gamedev #indiegame #procgen
Implementing Modular NPCs For The Procedural City
YouTube video by Vuntra City
youtu.be
October 22, 2025 at 3:09 PM
Reposted by Vuntra City
Biolune is officially coming soon on Steam! 🌳🐌🌲🌘🐁🌲☀️

Play as a little robot fascinated by organic life. Terraform moons, cultivate ecosystems, and build a strange, beautiful home in an uncaring void. Wishlist now! ✨

store.steampowered.com/app/3070190/...
Biolune on Steam
An artificial life simulation about a robot cultivating ecosystems on the moons of a ruined planet. Grow fantastical plants and animals, facilitate their evolution, and gather resources while discover...
store.steampowered.com
October 21, 2025 at 6:21 PM
Made a little showcase of the NPC variety I can generate with just 3 body types, 3 faces, and 4 hairstyles per gender. I will be adding more of course, so this is just the start!

#gamedev #indiegame #procgen
October 21, 2025 at 10:28 AM
I think I just found the most hilarious procedural NPC name yet! Bonus hilarity for the NPC being male and his first name being obstructed by the wall.

#gamedev #indiegame #procgen
October 19, 2025 at 2:29 PM
I made a fix for Shadertoy Exporter to help out @runevision.bsky.social, here's the repo: github.com/larathedev/s...

I couldn't make builds for MacOS and Linux as I don't have the hardware, but if anyone is experienced with those platforms and knows how to build for them, let me know.
GitHub - larathedev/shadertoy-exporter: Export images and videos from Shadertoy - Fixed for Cloudflare
Export images and videos from Shadertoy - Fixed for Cloudflare - larathedev/shadertoy-exporter
github.com
October 18, 2025 at 2:18 PM
Just saw Tron: Ares in the cinema and man what a disappointment. Tron: Legacy is one of my favorite movies despite its flaws simply for the art direction, worldbuilding, and the music. And this new one lacks all of those things, it's just a regular action movie with flashy SFX. Bummer.
October 12, 2025 at 6:52 PM
This is what the new modular NPCs look like in the game right now. Although I am still tweaking their materials and colors, as well as working on adding more hairstyles, clothes, and accessories, so this is still not the final look.

#gamedev #indiegame #procgen
October 12, 2025 at 7:48 AM