W4 Games
@w4games.com
2.2K followers 8 following 230 posts
Company of veteran @godotengine.org contributors providing commercial OSS products and services. #GodotEngine
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w4games.com
Exporting to multiple platforms slows down #gamedevs with broken builds and missing tools 😵.
W4 Build simplifies releases, automating exports and keeping projects stable. Santiago Vélez shares tips on our blog using #GodotEngine! 👾
Read more👇: 
https://tinyurl.com/howtogetastablebuild
Exporting to multiple platforms slows down #gamedevs with broken builds and missing tools 😵.
W4 Build simplifies releases, automating exports and keeping projects stable. Santiago Vélez shares tips on our blog using #GodotEngine! 👾
Read more👇: 
https://tinyurl.com/howtogetastablebuild
w4games.com
🚀 #GodotEngine 4.5 is here! W4 Build is fully compatible! Build and ship your projects with the latest version. 
Have you updated your project yet? 👀👉 Sign up for FREE: https://www.w4games.com/w4build
🚀 #GodotEngine 4.5 is here! W4 Build is fully compatible! Build and ship your projects with the latest version. 

    High Performance Web Exports

    Pre-Baked Shaders

    More Reliable Windows Builds

Have you updated your project yet? 👀👉 Sign up for FREE: https://www.w4games.com/w4build
w4games.com
Integrating W4 Build with #GitHub or #GitLab is easier than setting up CI scripts ⚡ In 60 seconds see how to connect, configure, and compile your #GodotEngine project automatically 🚀 Drop a comment and tell us how you run your CI 🔧
w4games.com
Hi thanks for your question! In this case does not get around Apple fees. You can build for apple platforms, but apple notarization and apple store fees are still required for publishing to apple. Let us know if you have any questions!
w4games.com
Yes, Mac Os is supported! IOS is not supported at the moment, you can use W4 Build for Mac Os on your projects :D Editor and Export templates for both x86 and arm are enabled. You can also export it with Universal.
w4games.com
What if putting your game on #Steam was just a few clicks away? 🎮 Watch how W4 Build automates deployment so every build goes live without manual uploads. Wanna try ?📢Sign up for 🆓 and explore plans that scale with your #GodotEngine project.👇http://w4games.com/w4build
w4games.com
What if exporting your game using #GodotEngine took less time than making coffee? ☕ In one minute we’ll show you how W4 Build runs your exports automatically and keeps every build release-ready across platforms.
👉 Sign up for FREE: www.w4games.com/w4build
w4games.com
Yes, Mac Os is supported! IOS is not supported at the moment, you can use W4 Build for Mac Os on your projects :D Editor and Export templates for both x86 and arm are enabled. You can also export it with Universal.
w4games.com
Hi! Currently, compiling Godot for iOS is not supported. We’ll share updates if this changes in the future! Thanks for your interest!
w4games.com
What if compiling your #GodotEngine project could be as easy as 1-2-3? ⏱️ Check out how W4 Build automates the process for #Windows, #Linux, #Android, and more, making sure that your game is always ready for release. Leave a comment with the next quick tip you'd like to learn about building!
w4games.com
🎮 Are you building your first game for #Steam using #GodotEngine? Setting up your build may be tricky at times, especially if you’re new to Steam deployment. These are the prerequisites you’ll need!
🚀 W4 Build makes it all much simpler.  
👇 Sign up today, it’s free: 
https://www.w4games.com/w4build
🎮 Are you building your first game for #Steam using #GodotEngine? Setting up your build may be tricky at times, especially if you’re new to Steam deployment. These are the prerequisites you’ll need!
🚀 W4 Build makes it all much simpler.  
👉 Sign up today, it’s free: https://www.w4games.com/w4build
w4games.com
#Steam may be tricky, especially if you’re preparing your first build on #GodotEngine. Platforms change, requirements update, and a manual upload can quickly become a headache. 😵‍
That’s why Santiago Velez Saffon from our team shared some best practices for using W4 Build in your next project 👇
Steam Best practices:

    Create a dedicated Steamworks account for W4 Build deployments.

    Use email codes instead of the Steam Guard mobile app..

    Do not deploy directly to the default branch. Create and use a separate branch for testing.
w4games.com
Imagine hitting "export" and jumping straight back into #GodotEngine creation 😌. That's W4 Build: automated, reliable, and release-ready for all platforms. 𝙃𝙤𝙬 𝙤𝙛𝙩𝙚𝙣 𝙙𝙤 𝙮𝙤𝙪 𝙚𝙭𝙥𝙤𝙧𝙩 𝙮𝙤𝙪𝙧 𝙜𝙖𝙢𝙚 𝙗𝙪𝙞𝙡𝙙𝙨? Comment below with!
1️⃣ Every commit 𝗥𝗲𝗽𝗹𝘆🎮
2️⃣ Daily 𝗟𝗶𝗸𝗲 💙
3️⃣ Every Release 𝗥𝗲𝗽𝗼𝘀𝘁 🔃
w4games.com
Exporting to multiple platforms slows down #gamedevs with broken builds and missing tools 😵.
W4 Build simplifies releases, automating exports and keeping projects stable. Santiago Vélez shares tips on our blog using #GodotEngine! 👾
Read more👇: 
https://tinyurl.com/howtogetastablebuild
Exporting to multiple platforms slows down #gamedevs with broken builds and missing tools 😵.
W4 Build simplifies releases, automating exports and keeping projects stable. Santiago Vélez shares tips on our blog using #GodotEngine! 👾
Read more👇: 
https://tinyurl.com/howtogetastablebuild
w4games.com
Always protected with W4 Build 🔐
When you export your videogame project without encryption, anyone can read your code.😱
W4 Build automatically encrypts your game files so your work stays safe, secure and ready to ship on #GodotEngine.
🎥 Watch how it works:
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.
youtu.be
w4games.com
More than a thousand builds with W4 Build 🎉 Thanks for trusting us to keep your game up to date. Every build shows how developers are skipping the manual work and shipping faster with #GodotEngine. This milestone belongs to the #gamedev community. We are proud to power it. Here’s to the next build.
More than a thousand builds with W4 Build 🎉 Thanks for trusting us to keep your game up to date. Every build shows how developers are skipping the manual work and shipping faster with #GodotEngine. This milestone belongs to the #gamedev community. We are proud to power it. Here’s to the next build.
w4games.com
Deploying your Godot #Godotengine to @itch.io o or #Steam?
W4 Build deploys successful builds no manual uploads.
Trigger deployments, add tags, create shareable links with expiration, or download anytime.
🎥 Watch how it works: https://youtu.be/-B7sDz9_9C0
Deploying your Godot #Godotengine to Itch.io or #Steam?

W4 Build deploys successful builds no manual uploads.

Trigger deployments, add tags, create shareable links with expiration, or download anytime.

🎥 Watch how it works: https://youtu.be/-B7sDz9_9C0
w4games.com
Taking forever to export your #GodotEngine game to multiple platforms?
W4 Build uses matrices to automate builds for #Windows, #Linux, #Android & more.
Track status, view logs, and trigger builds via cron or webhooks.
🎥 Watch how it works: youtu.be/kLjnLYO1wPo
Export your #GodotEngine games to multiple platforms using matrices
YouTube video by W4 Games
youtu.be
w4games.com
And we are back! Thanks for the notice! Please check aggain!
w4games.com
You asked, we built it 🔁
Integrating your project with Git providers often resulted in a disarray of passwords and manual steps.
With W4 Build, it takes just a few clicks to connect #GitHub or #GitLab and sync your game repo-securely, simplifying your workflow. 
🎥 Watch: https://youtu.be/SDP6Tot0C6g
w4games.com
The #OpenSource advantage 🛠️
With W4 Build, you can compile custom versions of #GodotEngine,test new features from PRs before they're merged, or strip down templates to make your exports lighter and faster.
🎥 Watch how it works: https://youtu.be/lNuNPJFa_vI
The #OpenSource advantage 🛠️
With W4 Build, you can compile custom versions of #GodotEngine,test new features from PRs before they're merged, or strip down templates to make your exports lighter and faster.
🎥 Watch how it works: https://youtu.be/lNuNPJFa_vI
w4games.com
Are you a professor using the #GodotEngine in your classroom? Or perhaps you're a student working on a game for your thesis and dreaming of bringing it to consoles? Check out our latest post to learn how you can join the W4 Games Educational Program #GameDeveloper.

www.w4games.com/blog/w4-game...
w4games.com
Building with #GodotEngine? Meet us at #devcom ahead of #gamescom2025. Meetings start today! Let’s forge meaningful connections and speed up your launch. Got questions? Drop them below, and we’ll connect on-site at the world’s biggest video game event! 🤝

#GodotEngine #gamescom2025
w4games.com
Watch David Snopek and Logan Lang at GodotCon 2025 sharing the latest in XR and Android for Godot.

From direct Android binary export in the XR and Android editors to Gradle build support, their talk was packed with updates building on mobile, VR, and AR.

www.youtube.com/watch?v=EQPQ...
What’s new in XR & Android – David, Fredia, Logan – GodotCon 2025
YouTube video by Godot Engine
www.youtube.com
w4games.com
W4 Games completed a 24,000km trip visiting China and Japan! It was an eye opening experience that left us with even more energy to help #Godot grow everywhere around the world. Read more about our experience here 👇

www.w4games.com/blog/w4-game...
W4 Games Completes 24,000-Kilometer Trip to the World’s Largest Video Game Market
www.w4games.com