Navonil (Neil) Mukherjee
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wedusk.bsky.social
Navonil (Neil) Mukherjee
@wedusk.bsky.social
Graphics research @Qualcomm. Ray tracing fanatic, neural rendering afficionado, math nerd, Crysis cultist. Personal opinions only. RT != endorsements. (He/Him)

Twitter account: @wedusk101
Reposted by Navonil (Neil) Mukherjee
In Filament we use a technique similar to Doom's (the linked comment should interest you). We only allow one layer of refraction however for performance reasons. Refractive objects neither opaque nor transparent, we just draw them between those passes.

github.com/google/filam...
github.com
December 4, 2024 at 2:20 AM
Faced this exact same issue except I needed the 2021 version. Super annoying 🙄
November 24, 2024 at 1:24 PM
Do share your findings! We could use your advice 😄
November 24, 2024 at 8:51 AM
Congrats, Joey! 🙌
November 20, 2024 at 5:21 AM
Whoa!! Thank you 🙏
November 12, 2024 at 4:42 PM