Werxzy
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werxzy.itch.io
Werxzy
@werxzy.itch.io
New polyomino puzzle game : https://werxzy.itch.io/infinimoes
I also stream my game development sometimes: https://twitch.tv/werxzy
Added some (temporary) ui elements, undo/redo, another block type, and 2 objects.

#picotron #gamedev #indiedev
January 15, 2026 at 7:31 AM
Working an editor for A Short Bike Plus (deluxe?) with auto-tiling so making changes will be fast and players can make their own levels.

#picotron #gamedev #indiedev
January 13, 2026 at 6:02 AM
A Short Bike is now on the Lexaloffle BBS.

www.lexaloffle.com/bbs/?tid=154...

#picotron #gamedev #indiedev
January 5, 2026 at 8:53 PM
Added a temp shop, viewing the draw and discard pile (sorted to prevent order info), unit playing restrictions, and the start of the opponent's AI. (will eventually add health indicators)

Getting closer to a proper combat loop.

#pico8 #gamedev #indiedev
December 21, 2025 at 12:54 AM
Snekburd got nominated for best expansion in the Thinky Awards! 😳
(Though I do feel a little silly since it's a fan game.)
December 18, 2025 at 4:34 PM
Added a the start of a menuing system and adjusted a lot of backend stuff.

#pico8 #indiedev #gamedev
December 8, 2025 at 1:11 PM
hmm. I was going to have each unit cycle through a set of actions, but the idea now feels a bit overwhelming for pico8. I might just go with single action after a cooldown instead.

#pico8 #gamedev #indiedev
November 26, 2025 at 5:08 AM
Updated the rendering for the cards so they flip over.

#pico8 #gamedev #indiedev
November 13, 2025 at 1:47 PM
Got turns and some basic actions working.

#pico8 #gamedev #indiedev
November 11, 2025 at 2:22 PM
Added a simple preview of card information. everything is pretty temporary until I get the core game loop in place.

#pico8 #gamedev #indiedev
November 7, 2025 at 11:42 AM
Added the board and some card interaction.

#pico8 #gamedev #indiedev
November 6, 2025 at 8:19 AM
There's a few days left to get 3 of my games for 30% off.
(or $7 for all of them!)

itch.io/s/162267/hal...

#itchio
November 3, 2025 at 8:41 PM
Starting attempt number 2 at a deckbuilding roguelike.

#pico8 #gamedev #indiedev
November 3, 2025 at 8:20 AM
Was working on a minesweeper roguelike deckbuilder in #picotron, but after some testing I realized my idea might not of worked out that well.
November 1, 2025 at 2:39 AM
Messing round with 3d in #picotron. It's a bit limited, but I think I can make something simple work.
October 9, 2025 at 5:44 AM
September 22, 2025 at 12:00 AM
Due to the amount of people participating in #FallingBlockJam, there's a shortage of blocks, so you're gonna have to make them yourself.

#pico8
September 18, 2025 at 11:17 PM
Not much done today. Will hopefully mark a bunch of stuff off the todo list.

#FallingBlockJam #pico8
September 16, 2025 at 7:32 PM
Spent the entire time today fixing all the small cases of the movement. Hope it will be worth it.

#FallingBlockJam #pico8 #gamedev #indiedev
September 15, 2025 at 5:33 PM
Not entirely sure how this will work out. Yesterday I only did a little bit of the art.

#FallingBlockJam #pico8
September 14, 2025 at 9:25 AM
My score in the Can of Words daily. (September 14th)

werxzy.itch.io/can-of-words
September 14, 2025 at 9:22 AM
Updated Can of Words to v1.1. Adding a preview of the current word and a button to peek at the grid on the scoring screen.

werxzy.itch.io/can-of-words

#pico8 #itchio #gamedev #indiedev
September 13, 2025 at 4:22 AM
My score for today's daily on the main mode.
September 11, 2025 at 12:48 PM
September 11, 2025 at 11:40 AM
10 Game modes are now done. I think that's as much as I can fit. I'll start working on final polish and prepare for release.

#pico8 #gamedev #indiedev
September 8, 2025 at 6:22 AM