1/2
Feedback for new baby models I've seen include:
Models shouldn't move cubes slightly to prevent Z-fighting, inflate a cube by .01 instead
The equine heads are too thick and legs too short
Baby cats shouldn't be bigger than adults
There's UV map overlaying that needs fixing
If this goes unseen by Jappa can you pass it over to the artists on this drop please
1/2
Feedback for new baby models I've seen include:
Models shouldn't move cubes slightly to prevent Z-fighting, inflate a cube by .01 instead
The equine heads are too thick and legs too short
Baby cats shouldn't be bigger than adults
There's UV map overlaying that needs fixing
If this goes unseen by Jappa can you pass it over to the artists on this drop please
1/2
Feedback for new baby models I've seen include:
Models shouldn't move cubes slightly to prevent Z-fighting, inflate a cube by .01 instead
The equine heads are too thick and legs too short
Baby cats shouldn't be bigger than adults
There's UV map overlaying that needs fixing
1/2
Feedback for new baby models I've seen include:
Models shouldn't move cubes slightly to prevent Z-fighting, inflate a cube by .01 instead
The equine heads are too thick and legs too short
Baby cats shouldn't be bigger than adults
There's UV map overlaying that needs fixing
Could there be a more clear way to submit texture and model feedback? None of the artist devs are active on social media anywhere so we cant talk to them. And the official websites arent viewed by them either I feel, since I've seen feedback over the year, but nothing gets edited
Could there be a more clear way to submit texture and model feedback? None of the artist devs are active on social media anywhere so we cant talk to them. And the official websites arent viewed by them either I feel, since I've seen feedback over the year, but nothing gets edited
I'd be curious if a basic furniture update still falls under denied? With more complex blocks and utilities being added over the years it'd be interesting to see some thought put into actual furniture like chairs and tables. What we currently have doesn't fit all builds sadly
I'd be curious if a basic furniture update still falls under denied? With more complex blocks and utilities being added over the years it'd be interesting to see some thought put into actual furniture like chairs and tables. What we currently have doesn't fit all builds sadly
If vertical slabs were denied due to having to hugely rework an engine or something, why not make them a separate block? If you put a slab in the crafting grid, you get a vertical slab and vice versa
If vertical slabs were denied due to having to hugely rework an engine or something, why not make them a separate block? If you put a slab in the crafting grid, you get a vertical slab and vice versa
I'm curious if you can answer this one: For a long time vertical slabs were denied because they "inhibited creativity," but I want to know what led to that conclusion? It seems strange that adding more options in a sandbox game would lead to people building less creatively
I'm curious if you can answer this one: For a long time vertical slabs were denied because they "inhibited creativity," but I want to know what led to that conclusion? It seems strange that adding more options in a sandbox game would lead to people building less creatively
@jebox.bsky.social
@slicedlime.bsky.social
@jebox.bsky.social
@slicedlime.bsky.social
@jebox.bsky.social
@slicedlime.bsky.social
@jebox.bsky.social
@slicedlime.bsky.social
Can part of 26.1 include a lot of mod compatibility features? Not just tags, but removing hard coding from certain things so two different mods can affect them. Like two different mods being able to add biomes, new armor trims and colors, enchantments, ect
Can part of 26.1 include a lot of mod compatibility features? Not just tags, but removing hard coding from certain things so two different mods can affect them. Like two different mods being able to add biomes, new armor trims and colors, enchantments, ect
Can part of 26.1 include a lot of mod compatibility features? Not just tags, but removing hard coding from certain things so two different mods can affect them. Like two different mods being able to add biomes, new armor trims and colors, enchantments, ect
Can part of 26.1 include a lot of mod compatibility features? Not just tags, but removing hard coding from certain things so two different mods can affect them. Like two different mods being able to add biomes, new armor trims and colors, enchantments, ect
Please dont let the mindset of "the community has already done it" hold you guys back from revamping vanilla systems and game code please
Enchanting, brewing, food/cooking, combat, game code optimization, polishing; all things the vanilla experience needs deserves a look through-
Please dont let the mindset of "the community has already done it" hold you guys back from revamping vanilla systems and game code please
Enchanting, brewing, food/cooking, combat, game code optimization, polishing; all things the vanilla experience needs deserves a look through-
Would it be possible for entities to get attribute features that affect their colors too? A value that changes an entity's saturation, hue, and lightness? It could affect singular entities or entities of the same type
Imagine a data pack that randomizes all pigs colors
Would it be possible for entities to get attribute features that affect their colors too? A value that changes an entity's saturation, hue, and lightness? It could affect singular entities or entities of the same type
Imagine a data pack that randomizes all pigs colors
I've noticed the new undead mobs have or make others inconsistent with themselves. The zombie horse burns while the skeleton horse doesn't, the zombie nautilus burns and suffocates while the drowned does neither. Is it possible to change these for consistency?
I've noticed the new undead mobs have or make others inconsistent with themselves. The zombie horse burns while the skeleton horse doesn't, the zombie nautilus burns and suffocates while the drowned does neither. Is it possible to change these for consistency?
Really cool live! Looking forward to the Nautilus. Now that there's an ocean mount, I hope there's even a small sprinkle of new ocean decorations and stuff to find being added alongside it. Ocean could use even more stuff to find with how big they can get.
Really cool live! Looking forward to the Nautilus. Now that there's an ocean mount, I hope there's even a small sprinkle of new ocean decorations and stuff to find being added alongside it. Ocean could use even more stuff to find with how big they can get.
What are the chances for a Food/Hunger rework update?
Hunger isn't very intuitive and everyone goes down the same road for food.
I think having a food workbench and making all foods have a unique eating speed and prepared foods having effect bonuses could revitalize the mechanic
What are the chances for a Food/Hunger rework update?
Hunger isn't very intuitive and everyone goes down the same road for food.
I think having a food workbench and making all foods have a unique eating speed and prepared foods having effect bonuses could revitalize the mechanic
Hows copper golem AI Programming going
Hows copper golem AI Programming going
if there's new tools and armor being added then I think it would be worth it to look at all the tiers for a gameplay rebalance, like, iron could be a lot stronger along with copper staying a middle ground, gold could still be fast but be made strong as stone for a niche, ect
if there's new tools and armor being added then I think it would be worth it to look at all the tiers for a gameplay rebalance, like, iron could be a lot stronger along with copper staying a middle ground, gold could still be fast but be made strong as stone for a niche, ect
Hello, I don't know if you can answer but I wanted to ask you,
Is there any chance earlier Deltarune chapters will be updated with current chapter gameplay features and narrative information as new ones release? Just to make the complete game more cohesive.
Hello, I don't know if you can answer but I wanted to ask you,
Is there any chance earlier Deltarune chapters will be updated with current chapter gameplay features and narrative information as new ones release? Just to make the complete game more cohesive.
Hello, I don't know if you can answer but I wanted to ask you,
Is there any chance earlier Deltarune chapters will be updated with current chapter gameplay features and narrative information as new ones release? Just to make the complete game more cohesive.
Hello, I don't know if you can answer but I wanted to ask you,
Is there any chance earlier Deltarune chapters will be updated with current chapter gameplay features and narrative information as new ones release? Just to make the complete game more cohesive.
Perhaps the new music disc should only drop from a Ghast if it's killed in the overworld? In my experience reflect kills are too easy to get for a 100% drop rate.
And, would it be possible for Java to have Bedrock's leather horse armor texture? Java's looks so flat in comparison
Perhaps the new music disc should only drop from a Ghast if it's killed in the overworld? In my experience reflect kills are too easy to get for a 100% drop rate.
And, would it be possible for Java to have Bedrock's leather horse armor texture? Java's looks so flat in comparison
If I may ask a question, assuming you may know, what's the theming of Java's update numbers of the new drop system? What would it take in a drop for it to cause it to go to the next whole number instead of a decimal version?
If I may ask a question, assuming you may know, what's the theming of Java's update numbers of the new drop system? What would it take in a drop for it to cause it to go to the next whole number instead of a decimal version?
I feel like dried ghasts are becoming too common now. I know it's wanted for them to be something the player has easy access to, but they should feel more special to find. Their gen rate could decrease + they really shouldn't be craftable, that much is agreed on by a lot of ppl
I feel like dried ghasts are becoming too common now. I know it's wanted for them to be something the player has easy access to, but they should feel more special to find. Their gen rate could decrease + they really shouldn't be craftable, that much is agreed on by a lot of ppl
Would it be possible for Java to one day have a code overhaul that would allow two data packs/mods to affect the same data files? Things like multiple packs that change the world gen file or two different mods that affect different parts of one item
Would it be possible for Java to one day have a code overhaul that would allow two data packs/mods to affect the same data files? Things like multiple packs that change the world gen file or two different mods that affect different parts of one item