This week, I wrapped up nearly all the interactions for the Memory Attic project.
The interactive loop finally feels complete.The video only shows part of the interactions, but it captures the main feel of the project.
Now starting a new concept!OWO👻👻
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A new project begins!😈
This week, I built a simple interactive scene to test mouse-based interactions. The goal was to keep the setup clean but responsive—every click has a small, meaningful reaction.
Set in a “Memory Attic,” the player is trapped inside.
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This week, I replaced the placeholder assets with the final models and assembled most of the environment.
It’s a big shift—the scene now carries the intended look and proportions. Walking through it feels closer to the world I originally imagined.👻
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Theme: A Blockout Stage & The First Pool of Water
The main focus this week was building the prototype environment.
🧿Next step: refine the water’s details and begin weaving atmosphere and style into the world.
#gamedav#devlog#scad
Theme: A Blockout Stage & The First Pool of Water
The main focus this week was building the prototype environment.
🧿Next step: refine the water’s details and begin weaving atmosphere and style into the world.
#gamedav#devlog#scad