winnie-owo.bsky.social
@winnie-owo.bsky.social
👾WEEK9
This week, I focused on finishing the door’s model, materials, animation, and camera work.
Everything is coming together — polishing details for the final look and feel.
Good luck to me👁️‍🗨️
#devlog #gamedev #scad
November 9, 2025 at 3:32 PM
👾WEEK8
This week, I moved from sketches to 3D — starting the modeling and animation for the door.
I got sick in the middle, so progress slowed down a bit. But now it’s back to work, work, work. 💪
#devlog #gamedev #scad
November 3, 2025 at 4:57 AM
👾WEEK7
This week marks the start of a new project focused on concept design.
I began exploring ideas for a door design that blends retro-futurism and solarpunk aesthetics.
But honestly… designing a door is way harder than it sounds. TAT💀
#gamedev #devlog #scad
October 26, 2025 at 1:49 PM
👾WEEK6
This week, I wrapped up nearly all the interactions for the Memory Attic project.
The interactive loop finally feels complete.The video only shows part of the interactions, but it captures the main feel of the project.
Now starting a new concept!OWO👻👻
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October 19, 2025 at 4:53 PM
👾WEEK5
A new project begins!😈
This week, I built a simple interactive scene to test mouse-based interactions. The goal was to keep the setup clean but responsive—every click has a small, meaningful reaction.
Set in a “Memory Attic,” the player is trapped inside.
#devlog #gamedev #scad
October 12, 2025 at 1:20 PM
👾WEEK4
This week marks a big milestone — the environment is finally complete!
After weeks of building, testing, and refining, everything has come together into a coherent world. Seeing the space fully built feels surreal.
The world now exists.👻👻👻
#devlog #gamedev #scad
October 5, 2025 at 1:47 PM
👾WEEK3
This week, I replaced the placeholder assets with the final models and assembled most of the environment.
It’s a big shift—the scene now carries the intended look and proportions. Walking through it feels closer to the world I originally imagined.👻
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September 29, 2025 at 2:00 AM
👾WEEK2
This week, I focused the sky.
I created a stylized dynamic sky that fits the theme of my world.

On the ground, I started the first iteration of the grass.
It’s still rough, but it lays the foundation for a more immersive natural feel.
#devlog #gamedev #scad
September 21, 2025 at 1:46 PM
👾WEEK1
Theme: A Blockout Stage & The First Pool of Water
The main focus this week was building the prototype environment.

🧿Next step: refine the water’s details and begin weaving atmosphere and style into the world.
#gamedav#devlog#scad
September 14, 2025 at 8:23 PM