I'm an non-binary game developer from Canada.
Co-host of @shawiniganmoments.ca
Game Dev Stuff
https://witchpixels.dev
Well lucky you, Estelle is in a lot of the other games, so you'll get a lot of time with her is you are just playing through the series.
You'll pick up more than a few other faves by the time you have to say goodbye to her.
Well lucky you, Estelle is in a lot of the other games, so you'll get a lot of time with her is you are just playing through the series.
You'll pick up more than a few other faves by the time you have to say goodbye to her.
I get being suspicious, I'm certainly not here to evangelize for rust. Programming languages are tools not jewels at the end of the day.
I get being suspicious, I'm certainly not here to evangelize for rust. Programming languages are tools not jewels at the end of the day.
I also feel like Rust is the C successor that I really wanted anyhow.
I also feel like Rust is the C successor that I really wanted anyhow.
download.blender.org/release/Blen...
download.blender.org/release/Blen...
I've not really made any large projects using Godot C#, so the worst I've had to deal with is interoperating addons that are in gdscript and having to write the bindings. Looking at the collection implementations I do worry about GC stall in a big project.
I've not really made any large projects using Godot C#, so the worst I've had to deal with is interoperating addons that are in gdscript and having to write the bindings. Looking at the collection implementations I do worry about GC stall in a big project.
It's not quite as seamless as C# on 4.x, but way more usable than C# was in the 3.x days.
It's not quite as seamless as C# on 4.x, but way more usable than C# was in the 3.x days.