Wobbling Pixels
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wobbling-pixels.bsky.social
Wobbling Pixels
@wobbling-pixels.bsky.social
All about (retro) games visuals including scalers
Capture Card: Live Gamer 4K - GC573
Second twitter account: @5Xpixels
👇 👇🛑Youtube Channel 🛑👇 👇
https://www.youtube.com/channel/UC7cKyiyU7IK9cLZXxSA0sPg/featured
As with Retrotink 4K profiles you're going to have optional OSSC Pro profiles to fix the aspect ratio of bad PS1 PAL ports.
Parasite Eve 2 is a great example for a lazy pal port 🥴
November 5, 2025 at 5:49 PM
Thanks to GBI color matrix feature we can also apply different color schemes with OSSC Pro profiles. 🔥
1. OSSC Pro sharp profile
2. OSSC Pro LCD GBA profile + GBI GBA color matrix
I am going to include the GBI dcp config file with GBA and GBA SP color matrix.
November 1, 2025 at 5:01 PM
Looks like I missed a few details when creating PSP profiles. The shadow mask preview in bool.space/mister/Shado... is displayed differently on the OSSC Pro.
Here are all 4x OSSC Pro PSP profiles with all corrections applied.
November 1, 2025 at 4:42 PM
The experience I gained with creating R4k profiles helped me a lot with OSSC Pro profiles. It's straight forward basically.
PSP LCD Profiles 👇
October 31, 2025 at 9:09 PM
Besides sharp profiles I also plan to add CRT profiles thanks to @kurohouou.bsky.social and their permission to use their work to create CRT profiles for the OSSC Pro. 🔥
October 29, 2025 at 4:54 PM
Not everyone uses a HDMI adapter with the GameCube for different reasons so I thought why not create some OSSC Pro GameCube analog profiles? 👀The images show component output (via swiss) but I also have users covered who use RGB scart, S-Video cable or don't have access to 480p
October 27, 2025 at 6:14 PM
Another pack of OSSC Pro profiles finished.
PlayStation 1🔥
I plan to make a guide and video tutorial on how to install and use OSSC Pro profiles. ... once all profiles are done and ready to use.
October 26, 2025 at 4:46 PM
OSSC Pro SNES & SFC NTSC & PAL profiles in the bucket! 🤤
1. 256
2. 256 Square Pixels
3. 512
These are "zero" lag profiles as the majority of my profiles.
Lossless image: drive.google.com/file/d/1CFGp... *Zoom in*
Images show SNES 1Chip RGB modded output (no ghosting fix)
October 22, 2025 at 6:33 PM
Just finished OSSC Pro Dreamcast 480p profile! 🔥🔪
Upscaled to 2560x1440p integer scale.
October 22, 2025 at 4:21 PM
My next project: OSSC Pro profiles. 👀
About 30% finished. I plan to cover NTSC & PAL region and the same range of consoles as with the R4k profiles: DC, GC + GBI, GEN/MD, SMS, N64, NES, PS1, PS2, PSP, SAT, SNES, Wii, XBOX, ... and maybe few CRT profiles.
October 21, 2025 at 6:19 PM
(1/3) Here are my first impressions of the upcoming Retrotink Dreamcast 480p VGA adapter.
Screenshots show the output of the adapter, connected to the Retrotink 4K and upscaled to 4K. Dreamcast integer profile and gain adjusted. 🔪👀
Lossless images in the second post (2/3)👇
October 19, 2025 at 6:21 PM
Important: Update Retrotink 4k PRO/CE firmware to version 1.93 or later in order to have access to smooth I/P feature: retrotink-llc.github.io/firmware/4k-...
(In any case I would recommend to update to 1.9.9 experimental version)
October 17, 2025 at 3:40 PM
Retrotink 4K PRO & CE profiles UPDATE 2025-10-17.
This is a great base to update to! With future updates I may add just few small tweaks or new profiles.
First watch the video on how to update profiles 👇
Video: youtu.be/YPknWg4OTl8?...
Profiles download: drive.google.com/file/d/19i7w...
October 17, 2025 at 3:40 PM
I have added an average rating per main category (4 in total) that gives you quick look. If you're interested in details or want to make a deep dive you can checkout the other two sections shown in the image 👇
October 11, 2025 at 3:08 PM
It's done and finished! 🥳
Detailed review and my final verdict about the current-gen 4K Retro Gaming Scalers:
Retrotink 4K CE & Morph 4K & OSSC Pro
17 categories in total full of information, images and videos: docs.google.com/spreadsheets...
I appreciate every like and retweet!😋
October 9, 2025 at 5:02 PM
Judging by the infromation I collected from different sources about the Hispeedido PS1/PS2 hdmi mods: not worth the costs and effort. Scaling seemes messed up with PS2 512x resolution games. It crops the image with PS1 games 384x res games. Most likely also with 512x and 640x res
August 26, 2025 at 6:16 PM
Only two retro gaming scalers support wifi: GBS-C and Morph 4K. The latter gives you the option to update firmware & profiles wireless. You can also manage microsd card content via Web Gui without removing the card.
Would like to read your opinion. Checkout my second post 👇
August 24, 2025 at 4:02 PM
Some good and bad news about the release of the OSSC PRO Legacy AV board with RF input. You can now buy one directly from marqs but it's uncertain if the board will be sold on VGP in the future. Details 👇
videogameperfection.com/forums/topic...
August 19, 2025 at 5:02 PM
Marqs just dropped a new OSSC Pro firmware including Lumacode support for Atari GTIA and Atari VCS 👀
github.com/marqs85/ossc...
August 9, 2025 at 9:57 PM
Some GBA games use flicker to create transparency. Enabling "LCD Blending" on the Retrotink 4K CE/Pro can recreate transparency with these games.👀It's not a new feature but perhaps some of you didn't know the benefit?!
Video: www.youtube.com/watch?v=Z9D9...
August 4, 2025 at 3:53 PM
Small correction about "auto profile loading per analog input" on the Retrotink 4K CE shown in the first image. What I ment is auto profile loading per analog console depending on the switch input.
July 18, 2025 at 5:06 PM
The issue is how proportional scale is applied between interlaced and progressive resolutions with generic sampling. With auto preset disabled scale can be applied independently between 240p and 480i. With auto presets enabled that is not the case.
(5/7)
July 18, 2025 at 4:38 PM
With analog consoles the benefits are little at best (as right now) compared to manual presets. For example you could create one auto preset for 240p with scanlines enabled and one for 480i with scanlines disabled (check pic 3 and 4). There is one issue though...
(4/7)
July 18, 2025 at 4:38 PM
The real benefits with that feature comes with hdmi (digital) sources. Auto load different scaler settings based on the game (via game-id), between Gamecube & GBI output, per game res. in XBOX Stellar direct mode, per hdmi system: N64Digital,PS1Digital,PS2 RetroGEM,...
etc.
(3/7)
July 18, 2025 at 4:38 PM
Documentation about Morph 4k's preset auto-load feature: docs.pixelfx.co/Morph4K-Pres... I wish it would be more detailed for easier understanding of the differences between the options and their limits.
Here is how you enable the setting, create and load auto presets on the Morph 4k.
(2/7)
July 18, 2025 at 4:38 PM