almost all time spent on high alching or crafting ruby/diamond necklaces which seem to be the most consistent gp value for my time.
almost all time spent on high alching or crafting ruby/diamond necklaces which seem to be the most consistent gp value for my time.
so far, i think i vastly prefer main over IM. that is, comparing the very limited experience i had with a group IM i didn't get too far on
so far, i think i vastly prefer main over IM. that is, comparing the very limited experience i had with a group IM i didn't get too far on
so, uh, i don't really know how difficult this challenge *should* be, but i've got a shocking amount of progress very quickly!!
so, uh, i don't really know how difficult this challenge *should* be, but i've got a shocking amount of progress very quickly!!
yeah no it's basically like maybe 1-5% efficiency added to your farming at best, it's INCREDIBLY useless knowledge even when you play around having it, but i will defend it to the death and i will absolutely minmax/use it when i can.
yeah no it's basically like maybe 1-5% efficiency added to your farming at best, it's INCREDIBLY useless knowledge even when you play around having it, but i will defend it to the death and i will absolutely minmax/use it when i can.
no. it's such a dated obscure mechanic it's LITERALLY NOT EVEN IN THE UI ANYMORE. when they modernized the UI, they forgot to add autosteal in the stat screen. its THAT level of forgotten/outdated.
no. it's such a dated obscure mechanic it's LITERALLY NOT EVEN IN THE UI ANYMORE. when they modernized the UI, they forgot to add autosteal in the stat screen. its THAT level of forgotten/outdated.
BUT THATS NOT ALL
* autosteal sources aren't made equal.
BUT THATS NOT ALL
* autosteal sources aren't made equal.
* only procs on non-summon attacks against enemies that are not boss monsters
* when it procs, it gives a % chance to make a mob that wouldn't drop an item to drop an item, or to drop more currency
* only procs on non-summon attacks against enemies that are not boss monsters
* when it procs, it gives a % chance to make a mob that wouldn't drop an item to drop an item, or to drop more currency