Xiazee
Xiazee
@xiazee.bsky.social
Gonna give this place a go too. Starting by reposting my last few Xeets to catch everyone up.

Got basic input-update-render loop, framerate-independent movement.

Been working on basic entities, and a Vector2 implementation.

(Video from Dec 18)

#devlog #gamedev #gameengine #cpp #sdl3 #solodev
December 31, 2025 at 2:37 AM
There, that's much better. This site is almost TOO eager to clutter up hashtags with reply chains 😔
December 22, 2025 at 2:15 AM
# Dec 20:
Nothing changed visually, but the square is now an actual Entity. And implemented a Vector class, fixing diagonal movement.

I plan on making a Pong-like prototype as I implement more features.
December 22, 2025 at 2:14 AM
# Dec 18:
More work on engine; basic input-update-render loop, framerate-independent movement.

Still bare-bones – no concept of entities or world yet. Keeping a YAGNI (You Aren't Gonna Need It) approach, avoiding abstractions until needed.
December 22, 2025 at 2:14 AM
# Dec 17:
Have been messing around with creating my own game engine, using C++ and SDL3.

Just a blank window for now, but I wanted to put something out there.
December 22, 2025 at 2:14 AM
Kani needs correction 💢
October 20, 2024 at 6:19 PM
Are you sure he can finish that?
October 19, 2024 at 3:57 PM
Hello blue racoon - the one and only!
October 19, 2024 at 3:06 PM
Rawr!
October 19, 2024 at 2:41 AM
Uoh
October 17, 2024 at 8:02 PM
First!
October 17, 2024 at 8:00 PM