Nothing changed visually, but the square is now an actual Entity. And implemented a Vector class, fixing diagonal movement.
I plan on making a Pong-like prototype as I implement more features.
Nothing changed visually, but the square is now an actual Entity. And implemented a Vector class, fixing diagonal movement.
I plan on making a Pong-like prototype as I implement more features.
More work on engine; basic input-update-render loop, framerate-independent movement.
Still bare-bones – no concept of entities or world yet. Keeping a YAGNI (You Aren't Gonna Need It) approach, avoiding abstractions until needed.
More work on engine; basic input-update-render loop, framerate-independent movement.
Still bare-bones – no concept of entities or world yet. Keeping a YAGNI (You Aren't Gonna Need It) approach, avoiding abstractions until needed.
Have been messing around with creating my own game engine, using C++ and SDL3.
Just a blank window for now, but I wanted to put something out there.
Have been messing around with creating my own game engine, using C++ and SDL3.
Just a blank window for now, but I wanted to put something out there.