Xileh
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xilehpnw.bsky.social
Xileh
@xilehpnw.bsky.social
Plat Fighter Player, Making a second game

Gamedev for Super Antonio: https://store.steampowered.com/app/3118730/Super_Antonio/

Messing with cinematic level intros
#gamedev #indiegames
September 19, 2025 at 10:56 PM
Back to working on my game. Finished up blocking out and some detail on the overworld/hub. Still have lots of room for polish.

#gamedev #indiegame
August 30, 2025 at 7:33 PM
The game is now up for free on itch! Submissions for the jam are later today. So if you have a chance to play I would love to hear some feedback. Link is below⬇️
#gamedev #indiegames
August 21, 2025 at 8:35 PM
Entered a game jam for the first time. Having one of my friends play testing! 😇
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August 18, 2025 at 6:33 AM
Made a small town which will be the main hub in the overworld. Have to learn how to make animated NPCs next
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August 8, 2025 at 7:27 PM
I plan on having some minigames in the over world. Not sure if I'll be keeping this one, but its a smash 64 board the platforms style mini game.
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August 4, 2025 at 2:15 AM
Moving along with the first area/tutorial in the overworld
#indiegame #gamedev
July 31, 2025 at 6:00 AM
Making a non intrusive tutorial but kind of struggling to make it look nice. UI is a massive struggle for me
#gamedev #indiegame
July 30, 2025 at 4:29 AM
Getting close to finishing the level. Can't make it quite as long as I would like because previous levels take about 10-15 minutes and this is already about 20-25. Any longer will be a little out of place. For my next game, I might just make a bunch of Zelda platforming dungeons
#gamedev #indiegame
July 19, 2025 at 8:22 PM
Decided to scrap the idea of having an unlockable double jump and combined it with the float. Now if you hold the double jump button you will go into float.

#gamedev #indiegame
July 17, 2025 at 9:02 PM
Thinking of making a Zelda style dungeon with this next one
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July 12, 2025 at 2:34 AM
Adding platforms that will activate when you use your float. Not sure how to make the ones in the wall be more apparent
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July 11, 2025 at 3:14 AM
Another level finished! Getting close to the end now
#gamedev #indiegame #unrealengine
July 5, 2025 at 6:09 PM
Another section from the current level I'm working on
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June 28, 2025 at 1:46 AM
Small slice for the next level. The spell obstacle gets a little ugly when it doesn't meet flat terrain, BUT it does make the player move

#gamedev #indiegame
June 24, 2025 at 1:50 AM
Made a respawn/death vfx. Also had to nerf the spell circle obstacle because it actually would just flash bang you if you ran past it lmfao

#gamedev #indiegame
June 21, 2025 at 2:29 AM
Finished up another level. It's bit orange so tried adding a bunch of blue particles to compensate💀
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June 16, 2025 at 7:07 PM
Messing with a new setting. Start to add more of my own work instead of fully relying on pre-made assets.
#indiegame #gamedev
June 15, 2025 at 2:22 AM
Took a break to play Deltarune and Nightreign. I liked Libra a lot so I made his attack one of my obstacles
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June 11, 2025 at 2:12 AM
Finished up the sixth level, onto the next
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May 23, 2025 at 8:44 PM
Happy with how this level is shaping up
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May 21, 2025 at 5:13 AM
Mini tutorial in the 5th level
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May 16, 2025 at 10:24 PM
More new mechanics. Not sure if I'll keep the linear level but wanted to get something done.

#gamedev #indiegame
May 11, 2025 at 5:06 AM
Took a small break but back it at. Making some mechanics for the next level.

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May 8, 2025 at 6:13 AM
4th Level Clip Dump
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April 20, 2025 at 12:42 AM