Erika
xne.bsky.social
Erika
@xne.bsky.social
Officially on the #indieweb with @ap.brid.gy reposting my #indiedev content to @ericmakesgames.ca !
November 30, 2025 at 5:10 AM
Late night making matching materials~

#gamedev #indiedev
November 25, 2025 at 8:56 AM
Working on a gravity gun / tractor beam in Unreal Engine!

#gamedev #indiedev #unreal #c++
November 24, 2025 at 10:31 PM
Fully physics based skateboarding tricks in Unity

#gamedev #indiedev
August 25, 2025 at 7:25 PM
Reposted by Erika
Separated this skateboard model into multiple parts and adjusted the pivots for realistic steering.

#gamedev #indiedev
July 15, 2025 at 7:42 PM
Switching weapons in Unreal
August 12, 2025 at 5:13 PM
Separated this skateboard model into multiple parts and adjusted the pivots for realistic steering.

#gamedev #indiedev
July 15, 2025 at 7:42 PM
Reposted by Erika
Game editor coming along nicely.
- full asset system with instant hotloading
- preprocessor and inspection of third-party files
- extend with new asset types and custom editors
- full undo/redo support and automatic serialization
- custom "wizards" to create new assets
- can run/stop the game inside
July 8, 2025 at 10:20 PM
Some basic AI in #Unity. The player and enemy share an animation controller, animation mask, and movement script, making the AI script only 32 lines.

Assets by @kaylousberg.bsky.social.

#gamedev #indiedev
May 9, 2025 at 3:38 PM
April 27, 2025 at 10:11 PM
Working in Unity 3D

#gamedev #indiedev #promosky
April 18, 2025 at 1:08 AM
Prototyping in #Godot!

Assets are "Platformer Pack" by the wonderful @kaylousberg.bsky.social

#indiedev #gamedev
April 2, 2025 at 6:41 PM
Hi Bsky! Posting some previous work. I usually code, but these are all art projects!
February 18, 2025 at 11:35 AM
Do you express time to accelerate and decelerate in seconds, milliseconds, or frames? How about coyote time, jump buffer, etc.?

#gamedev #indiedev
February 13, 2025 at 5:48 PM
Reposted by Erika
Game development interests to feed the feed

3D modeling
Pixel art, vector art
Color palettes
Godot, SDL3, raylib, Crocotile
C++, Rust
Chiptunes

#gamedev #promosky
November 23, 2024 at 3:40 PM
Reposted by Erika
A muzzle flash effect, and a left/right foot animator

Assets by @deadrevolver.itch.io

#gamedev #promosky
February 4, 2025 at 4:27 PM
A muzzle flash effect, and a left/right foot animator

Assets by @deadrevolver.itch.io

#gamedev #promosky
February 4, 2025 at 4:27 PM
Goin' to the city

Assets by @deadrevolver.itch.io

#gamedev #promosky
January 21, 2025 at 6:55 PM
A low-poly shotgun made in #3dsMax and imported into #Unreal.
#gamedev #promosky
December 19, 2024 at 11:48 PM
Reposted by Erika
Hi Bsky! Posting some previous work. I usually code, but these are all art projects!
November 27, 2024 at 2:31 AM
Reposted by Erika
Hand-modeled this sword from reference in #3dsMax and framed in #Unreal

#gamedev #indiedev #promosky
December 7, 2024 at 3:01 AM
Hand-modeled this sword from reference in #3dsMax and framed in #Unreal

#gamedev #indiedev #promosky
December 7, 2024 at 3:01 AM