Christopher Chan-BLM
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xopherchan.bsky.social
Christopher Chan-BLM
@xopherchan.bsky.social
Art director by day and board game designer by any other time (Stalk Exchange, The Night Cage, Portents), let’s talk design and make our hobbies better, he/him, BLM
Beacon also makes sets of odd polyhedrals. But they’re pricey.
November 12, 2025 at 8:02 PM
D13 is tough! You might look at D30s like these alphabet dice and simply repeat values if you can allow for wilds. www.amazon.ca/Koplow-Games...
Koplow Games Individual White Alphabet Dice 30Mm D30
Koplow 30-sided Alphabet Die, approximately 30mm in size. This is a white dice with a lower case letter on each side, or a wild. Consonants are blue, Vowels are red, Y is purple, and wild is green. Great for alphabet recognition, or creating words from multiple dice. Grade K and up. Sold individually.
www.amazon.ca
November 12, 2025 at 8:00 PM
The short answer is volume. You need enough games spaced out over time so the long tail economics of royalties can balance hits against flops to provide a living income. The other volume is how many copies a game is likely to sell-some genres have smaller market caps. Many games, big audiences.
November 3, 2025 at 12:02 PM
We’re pinning down the exact wording but “Creative Graphic Designer” is floating around. I’m basically an in-house art and graphics guy.
September 15, 2025 at 6:49 PM
I’ve got those too!
September 2, 2025 at 11:58 AM
It would dance and barf up cubes that eventually convert into honey.
August 31, 2025 at 8:54 PM
Yeah! I like that.
August 28, 2025 at 2:48 AM
Then maybe it wants to be different games about the same moment in history? The most interesting promise of an anthology is what its content has in common.
August 28, 2025 at 1:42 AM
I like this concept a lot, but it feels like it would benefit from a flexible shared system (like COIN, etc) rather than a series of fully novel designs to thrive in an anthology format.
August 28, 2025 at 1:27 AM
I just registered last week as well! See you there.
August 20, 2025 at 2:07 AM
If I ever taught a game design course Dan’s critical theory on games would be required reading.
August 18, 2025 at 3:31 PM
I'm glad you liked it! I'm also tickled pink by you captured the art style in this strip.
August 11, 2025 at 4:54 PM
I’m real glad I pre-ordered it!
August 1, 2025 at 6:42 PM
Hey! Rad. I’m also relatively new to the Toronto scene. Hit me up for board game playtesting sometime.
July 19, 2025 at 2:26 PM
The unwritten rules one was a hard lesson about incentives.
July 17, 2025 at 10:08 PM
Literally, the entire card.
July 17, 2025 at 8:07 PM
Congrats!
July 16, 2025 at 7:27 PM
I’ve been working on this issue for a bit with a game of mine called Possums in a Trench Coat.
July 12, 2025 at 6:23 PM
One of these days I will make a D100 work.
July 1, 2025 at 6:27 PM
Of course when I was writing about fixing a rulebook I made a typo. “left out a problem…”
June 29, 2025 at 6:44 PM