LinkedIn : www.linkedin.com/in/yann-miguet-vfx
Artstation : https://www.artstation.com/rigando
The first has a fixed axis, the other generates the axis from two vectors. Both deform world position and normals, useful for effects that need precise control over rotation in WPO #gamedev #VFX #realtimeVFX #UnrealEngine
The first has a fixed axis, the other generates the axis from two vectors. Both deform world position and normals, useful for effects that need precise control over rotation in WPO #gamedev #VFX #realtimeVFX #UnrealEngine
Here's a little trick using SideFX Software Houdini to make the process easy.
#vfx #realtimevfx #houdini
Here's a little trick using SideFX Software Houdini to make the process easy.
#vfx #realtimevfx #houdini
I'm very grateful to anim director Park Byong San for great corrections and the entire team for helping me adjust to the pipeline!
This explosion was tricky !
I'm very grateful to anim director Park Byong San for great corrections and the entire team for helping me adjust to the pipeline!
This explosion was tricky !
📃Read online: simonschreibt.de?na=view&id=19
✋Subscribe: simonschreibt.de/newsletter/
#techart #vfx #realtimevfx
📃Read online: simonschreibt.de?na=view&id=19
✋Subscribe: simonschreibt.de/newsletter/
#techart #vfx #realtimevfx
Don’t give them that comet texture either, ugh.
Let’s make
✨physically based flying embers✨
A Unity vfx graph implementation and explanation below. 🧵
Don’t give them that comet texture either, ugh.
Let’s make
✨physically based flying embers✨
A Unity vfx graph implementation and explanation below. 🧵
You'll find a breakdown on my artstation!
Arstation : www.artstation.com/artwork/rl2aBL
You'll find a breakdown on my artstation!
Arstation : www.artstation.com/artwork/rl2aBL
www.artstation.com/artwork/AZQZXW
#vfx #unrealEngine #rtvfx
www.artstation.com/artwork/AZQZXW
#vfx #unrealEngine #rtvfx