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@yawpgames.bsky.social
4.6K followers 5.5K following 810 posts
YAWP Games is a small (me, myself & I) Indie Game Studio. Working on: * Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/) * Maze Wars: PVP Mazing TD https://linktr.ee/YAWPGames
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yawpgames.bsky.social
For the walking animations, which do you like the most?

Left or Right?

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
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quasilyte.bsky.social
New devlog = new featured pilot :D

#gamedev #indiegame #indiedev #pixelart
yawpgames.bsky.social
I do agree and when I do the diagonal directions I'll most likely revisit it. I think when I tried to make it smaller, due to the "limited" size, then it was too small so I opted to let it be "bigger" haha.
yawpgames.bsky.social
So this is the new Player Character!

For the MVP it'll not be 8 directions but 4 for simplicity as I want to make also the equipment visible ... which is interesting haha.

Next will be the walk animations for the 4 directions.

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
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quasilyte.bsky.social
I am sure it has 0 bugs.
It is going to work, right?
#gamedev #indiedev #indiegame
yawpgames.bsky.social
Yes I agree. But the current world generation is not the end one, the character and mobs will change.

I would like to try to fit into 1 pallet as it's easier for me then to design things (I'm not a designer haha) but potentially it may change in the future🤷 haha
yawpgames.bsky.social
Next on line is that I want to change the look and feel to make it more in context.

I'll homogenize the color pallet by reworking the blocks.

WDYT?

Next I want to change the player character which is gonna be hard 😅

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
yawpgames.bsky.social
It's totally true haha, RN it can jump up to 3 and on the video it does 2+3.

I'll not change that RN because the scale is what makes it look too much, in reality the payer model will be double the current one (WIP).

Once I do that i'll also have to fix the world generation as it'll be a giant 😂
yawpgames.bsky.social
The first thing I did was to implement Auto Jump.

Was requested several times by people testing the game as it's a bit annoying RN to walk around otherwise.

#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
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quasilyte.bsky.social
A fight between two high-level Cult destroyer-class vessels.

#indiegame #indiedev #pixelart #gamedev #ebitengine
yawpgames.bsky.social
Hello all!

I've been off for a while, vacations and then work haha.

On vacations I did start another side game (ofc 🤦) but I've decided I'll be going back to Isoterra as it's been a while and I really want to go back to it :)

Get ready for more #gamedev advances on Isoterra!
yawpgames.bsky.social
I'm the only one that when it's playing a game starts to think: "I could do this ... ?"

And then just start thinking on how to take that idea and change it a bit.

Yes my brain is drifting again but the idea is too far away and not yet attractive enough haha

#gamedev #solodev
yawpgames.bsky.social
Everything is in memory, it's not that much TBH. Array+Map of tails to render and then I render the thing that are special, like blocks of the maze or other things.

I only draw what's visible on the current view-port, so when I scroll back it gets slow, but scrolling will not be on the game.
yawpgames.bsky.social
Ok, I have the boss mechanics already decided.

I'm thinking I'll not post anything about the boss until it's all done so it makes sense all together.

It may take a while as I'll go on vacations on a few days too haha

#gamdev #roguelite #solodev #indietech #roguelite
yawpgames.bsky.social
Yeh that's true too you are right.
yawpgames.bsky.social
Yeh it's really weird, I remember playing NFS2 a lot, but now I don't see anything.

I'm guessing it's a hard genre in which to innovate, most of them have the same game loop at the end.
yawpgames.bsky.social
I follow and read a lot of indie devs and their games, no one is doing any type of race game?

Is it out of my radar or is not a popular genre?

#gamedev #indiedev
yawpgames.bsky.social
O no ... I cannot un-see this now hahahaha
yawpgames.bsky.social
So based on this next thing is gonna be a boss, which I'm really excited about TBH 😁

I think I'll add a few semi-bosses and big bosses in 1 map, not just one.

#gamedev #roguelike #solodev #indietech #roguelite
yawpgames.bsky.social
So the aggregated result of the poll yielded the following, in order:

1️⃣ Defend objective (waves)
2️⃣ Boss with mechanics
2️⃣ Lure creatures to safety
3️⃣ Falling floor

So there is a tie for second position but the rest is clear.

Let's do it!

#gamdev #roguelite #solodev #indietech #roguelite
yawpgames.bsky.social
Waves is done!

For now at least. It can be really hard, on the video I fail to do it haha (last wave was impossible).

But as there are missing parts on the combat I'll balance it afterwards.

#gamedev #roguelike #solodev #indietech #roguelite
yawpgames.bsky.social
Hahaha by mechanics I mean abilities, strategy, phases and so on haha.
yawpgames.bsky.social
Combat and Waves implemented and success of the objective!.

Now the only part missing is to make the mobs not roam around but actually try to attack the objective unless the player is in range.

Also there'll be more than 2 waves 🤣

#gamdev #roguelite #solodev #indietech #roguelite
yawpgames.bsky.social
Yeh ... and when they have that `Autoplay` it's even crazier hahaha
yawpgames.bsky.social
Yeh that's what I'm thinking, a lot of game sometimes I stop playing just because of that +10 different progression systems each one totally different than the other and requiring totally different materials etc ... haha
yawpgames.bsky.social
Defend the objective first steps.

Diamond added on the game to an area and once you step on it the area is walled off.

Next thing is to start spawning the waves of mobs that will try to attack the Diamond.

#gamdev #roguelite #solodev #indietech #roguelite